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	<title>Fonline The Long Journey Wiki - User contributions [en]</title>
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	<updated>2026-05-13T19:27:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://fotljwiki.com/index.php?title=Cooking&amp;diff=263</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Cooking&amp;diff=263"/>
		<updated>2026-03-06T00:09:20Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WIP.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Cooking&#039;&#039;&#039; is a skill in FOnline: The Long Journey.&lt;br /&gt;
&lt;br /&gt;
Boil the vegetables? Fry the meat? Bake fish? I don`t care, the main thing is to kill all pathogens, and if it`s also delicious, then you are the king in this kitchen.&lt;br /&gt;
&lt;br /&gt;
The skill is practiced through application. Its affecting known complex recipes and chance of success due cooking them.&lt;br /&gt;
&lt;br /&gt;
In general: &lt;br /&gt;
&lt;br /&gt;
- To start cooking you have to use some sort of proper heat source (campfire, stove etc.)&lt;br /&gt;
-Make sure to use soap on dirty bowls. You can&#039;t use dirty bowls for cooking. &lt;br /&gt;
&lt;br /&gt;
- Practicing skill depends on current ingame situation and availability of resources, but basically leveling done by frying rat carcasses, mantis foots, regular meat and fish. To fry something you have to hold it in main hand due working with cooking device.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- - chance of burning meal&lt;br /&gt;
&lt;br /&gt;
bool BurnMeal(int skill, int value)&lt;br /&gt;
{&lt;br /&gt;
    int delta = skill - value;&lt;br /&gt;
    if( delta &amp;lt; 50 )&lt;br /&gt;
    {&lt;br /&gt;
        if( Random( 1,50 ) &amp;gt; delta)&lt;br /&gt;
        {&lt;br /&gt;
            return true;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return false;&lt;br /&gt;
} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Maggots Soup || 100 || Maggots x 3, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Rat Stew || 110 || Rat Carcass, Peyote, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Salad || 120 || Algae x 2, Mutfruit, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Herbal Stew || 130 || Cabbage, Xander root, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin Kebab || 140 || Meat, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Corn Tortilla || 150 || Corn flour, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Potato Fries || 160 || Potato, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Potato Pancakes || 170 || Potato x 2, Vegetable oil, Bowl, Corn flour&lt;br /&gt;
|-&lt;br /&gt;
| Potato Chips || 180 || Potato, Xander root, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Mashed Potato with Cutlet || 190 || Potato x 2, Broc flower, Vegetable oil, Bowl, Gecko Meat&lt;br /&gt;
|-&lt;br /&gt;
| Pretzel || 200 || Corn flour, Yeast, Sugar&lt;br /&gt;
|-&lt;br /&gt;
| Pancakes || 210 || Sugar, Mutfruit x 2, Vegetable oil, Bowl, Corn flour x 2, Water&lt;br /&gt;
|-&lt;br /&gt;
| Stuffed Stomach || 220 || Meat, Molerat Stomach, Broc flower x 2, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Stew || 230 || Meat x 2, Xander root, Broc flower, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Burger || 240 || Gecko Meat, Corn Tortilla, Cabbage&lt;br /&gt;
|-&lt;br /&gt;
| Pizza || 250 || Corn Tortilla, Meat, Blackfungus&lt;br /&gt;
|-&lt;br /&gt;
| Fish Pie || 260 || Corn Tortilla, Chunk of Fried Fish x 2, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Taco || 270 || Rat Carcass, Corn Tortilla, Broc flower&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Initial value:====&lt;br /&gt;
0% + (3 x [[Perception|PE]]) + (5 x [[Intelligence|IN]]) + (2 x [[Agility|AG]])&lt;br /&gt;
====Example:====&lt;br /&gt;
Character with 10 [[Perception]] , 4 [[Intelligence]] and 6 [[Agility]] will have&lt;br /&gt;
&lt;br /&gt;
0 + (3 x 10) + (5 x 4) + (2 x 6) = 62%&lt;br /&gt;
===Linked items:===&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=262</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=262"/>
		<updated>2026-03-06T00:01:53Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Chat Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Here is a video tutorial to make it easier&lt;br /&gt;
https://www.youtube.com/watch?v=7kKd3bvaN78&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
Here is a video of how to do it.&lt;br /&gt;
https://www.youtube.com/watch?v=n5-Go-eHsGg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
[[File:Fishing4 capture.PNG]]&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
Woodcutting is done by using various chopping tools on trees. Trees can be found all over the wasteland, and all are able to be chopped down.. &lt;br /&gt;
 Use an ax or machette of any kind and use on the tree in your hand.  Make sure to press G to pick up the log as it will be beneath your feet if it shows the log. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcutting.gif]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
Typing * before and after words will cause them to become purple and have asterisks on either side; this can be used to emote a character action. (Example: *Waves to the Stranger*)&lt;br /&gt;
&lt;br /&gt;
Typing /n at the start of your chat message will create a grey text within 5 hexes of your character at your cursor; this can be used to describe the environment. (Example: /n The sound of clicking can be heard)&lt;br /&gt;
&lt;br /&gt;
Typing /s at the start of your chat message will cause your character to shout, allowing it to be seen from anywhere on the current map in bold red letters. (Example: /s Someone get over here!)&lt;br /&gt;
&lt;br /&gt;
Typing /w at the start of your chat message will cause your character to whisper, allowing it to only be seen by others in a close proximity in blue text. (Example: /w Quiet, or they’ll hear us!)&lt;br /&gt;
&lt;br /&gt;
Typing /r at the start of your chat message will cause it to be broadcast on whatever radio channel your radio is tuned into, provided that the broadcast setting is turned on. A whisper will be visible to other players nearby, and **speaks through radio set** Will show up as well. (Example: /r Is there a doctor around?)&lt;br /&gt;
&lt;br /&gt;
Typing $help at the start of your chat message will send a message directly to GMs ingame and on discord without other players seeing it. (Example: $Help I’m stuck in a wall!)&lt;br /&gt;
&lt;br /&gt;
Typing ~lex at the start of your chat message will allow you to describe your character in more detail; whatever you type will be added to your character’s description when examined. Keep in mind there is a limit of ~100 characters. Typing ~lex without anything after it will clear your description. (Example: ~lex A large scar stretches across his face)&lt;br /&gt;
&lt;br /&gt;
Typing ~ilex at the start of your chat message will allow you to describe an item in more detail; whatever you type will be added to the item’s description when examined. Keep in mind there is a limit of 127 characters. Trying ~ilex without anything after it will clear the item’s description. (Example: ~ilex The knife is rusty)&lt;br /&gt;
&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
A person with bandit karma perk (494) can enter a hidden raider cave by entering a certain spot on the map. A bandit can drag along anyone in KO to the location. Any player entering this location will gain the bandit karma perk and thus remember it&#039;s locatio&lt;br /&gt;
&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
&lt;br /&gt;
Take a log-&amp;gt; Drop from inventory=&amp;gt;Take your axe, machette, or other chopping tool and use on the log-&amp;gt; Take lighter or flint and use on chopped wood-&amp;gt; Fire&lt;br /&gt;
&lt;br /&gt;
Everything is on fire now!&lt;br /&gt;
&lt;br /&gt;
Put water bottle in hand-&amp;gt; Make sure water bottle is open-&amp;gt; use on the fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FireMaking.gif]]&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=261</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=261"/>
		<updated>2026-03-05T23:50:31Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Scavenging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Here is a video tutorial to make it easier&lt;br /&gt;
https://www.youtube.com/watch?v=7kKd3bvaN78&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
Here is a video of how to do it.&lt;br /&gt;
https://www.youtube.com/watch?v=n5-Go-eHsGg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
[[File:Fishing4 capture.PNG]]&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
Woodcutting is done by using various chopping tools on trees. Trees can be found all over the wasteland, and all are able to be chopped down.. &lt;br /&gt;
 Use an ax or machette of any kind and use on the tree in your hand.  Make sure to press G to pick up the log as it will be beneath your feet if it shows the log. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcutting.gif]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
A person with bandit karma perk (494) can enter a hidden raider cave by entering a certain spot on the map. A bandit can drag along anyone in KO to the location. Any player entering this location will gain the bandit karma perk and thus remember it&#039;s locatio&lt;br /&gt;
&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
&lt;br /&gt;
Take a log-&amp;gt; Drop from inventory=&amp;gt;Take your axe, machette, or other chopping tool and use on the log-&amp;gt; Take lighter or flint and use on chopped wood-&amp;gt; Fire&lt;br /&gt;
&lt;br /&gt;
Everything is on fire now!&lt;br /&gt;
&lt;br /&gt;
Put water bottle in hand-&amp;gt; Make sure water bottle is open-&amp;gt; use on the fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FireMaking.gif]]&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=260</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=260"/>
		<updated>2026-03-05T23:44:23Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
Here is a video of how to do it.&lt;br /&gt;
https://www.youtube.com/watch?v=n5-Go-eHsGg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
[[File:Fishing4 capture.PNG]]&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
Woodcutting is done by using various chopping tools on trees. Trees can be found all over the wasteland, and all are able to be chopped down.. &lt;br /&gt;
 Use an ax or machette of any kind and use on the tree in your hand.  Make sure to press G to pick up the log as it will be beneath your feet if it shows the log. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcutting.gif]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
A person with bandit karma perk (494) can enter a hidden raider cave by entering a certain spot on the map. A bandit can drag along anyone in KO to the location. Any player entering this location will gain the bandit karma perk and thus remember it&#039;s locatio&lt;br /&gt;
&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
&lt;br /&gt;
Take a log-&amp;gt; Drop from inventory=&amp;gt;Take your axe, machette, or other chopping tool and use on the log-&amp;gt; Take lighter or flint and use on chopped wood-&amp;gt; Fire&lt;br /&gt;
&lt;br /&gt;
Everything is on fire now!&lt;br /&gt;
&lt;br /&gt;
Put water bottle in hand-&amp;gt; Make sure water bottle is open-&amp;gt; use on the fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FireMaking.gif]]&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=259</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=259"/>
		<updated>2026-03-05T23:39:50Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Woodcutting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
[[File:Fishing4 capture.PNG]]&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
Woodcutting is done by using various chopping tools on trees. Trees can be found all over the wasteland, and all are able to be chopped down.. &lt;br /&gt;
 Use an ax or machette of any kind and use on the tree in your hand.  Make sure to press G to pick up the log as it will be beneath your feet if it shows the log. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Woodcutting.gif]]&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
A person with bandit karma perk (494) can enter a hidden raider cave by entering a certain spot on the map. A bandit can drag along anyone in KO to the location. Any player entering this location will gain the bandit karma perk and thus remember it&#039;s locatio&lt;br /&gt;
&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
&lt;br /&gt;
Take a log-&amp;gt; Drop from inventory=&amp;gt;Take your axe, machette, or other chopping tool and use on the log-&amp;gt; Take lighter or flint and use on chopped wood-&amp;gt; Fire&lt;br /&gt;
&lt;br /&gt;
Everything is on fire now!&lt;br /&gt;
&lt;br /&gt;
Put water bottle in hand-&amp;gt; Make sure water bottle is open-&amp;gt; use on the fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FireMaking.gif]]&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Woodcutting.gif&amp;diff=258</id>
		<title>File:Woodcutting.gif</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Woodcutting.gif&amp;diff=258"/>
		<updated>2026-03-05T23:35:47Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Chopping wood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Chopping wood&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=257</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=257"/>
		<updated>2026-03-05T23:34:48Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Creating a Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
[[File:Fishing4 capture.PNG]]&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
A person with bandit karma perk (494) can enter a hidden raider cave by entering a certain spot on the map. A bandit can drag along anyone in KO to the location. Any player entering this location will gain the bandit karma perk and thus remember it&#039;s locatio&lt;br /&gt;
&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
&lt;br /&gt;
Take a log-&amp;gt; Drop from inventory=&amp;gt;Take your axe, machette, or other chopping tool and use on the log-&amp;gt; Take lighter or flint and use on chopped wood-&amp;gt; Fire&lt;br /&gt;
&lt;br /&gt;
Everything is on fire now!&lt;br /&gt;
&lt;br /&gt;
Put water bottle in hand-&amp;gt; Make sure water bottle is open-&amp;gt; use on the fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:FireMaking.gif]]&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=256</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=256"/>
		<updated>2026-03-05T23:34:13Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Creating a Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
[[File:Fishing4 capture.PNG]]&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
A person with bandit karma perk (494) can enter a hidden raider cave by entering a certain spot on the map. A bandit can drag along anyone in KO to the location. Any player entering this location will gain the bandit karma perk and thus remember it&#039;s locatio&lt;br /&gt;
&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
&lt;br /&gt;
Take a log-&amp;gt; Drop from inventory=&amp;gt;Take your axe, machette, or other chopping tool and use on the log-&amp;gt; Take lighter or flint and use on chopped wood-&amp;gt; Fire&lt;br /&gt;
&lt;br /&gt;
Everything is on fire now!&lt;br /&gt;
&lt;br /&gt;
Put water bottle in hand-&amp;gt; Make sure water bottle is open-&amp;gt; use on the fire.&lt;br /&gt;
[[File:FireMaking.gif]]&lt;br /&gt;
&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:FireMaking.gif&amp;diff=255</id>
		<title>File:FireMaking.gif</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:FireMaking.gif&amp;diff=255"/>
		<updated>2026-03-05T23:29:55Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Making a fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Making a fire&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=254</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=254"/>
		<updated>2026-03-05T23:21:32Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Bandit cave mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
[[File:Fishing4 capture.PNG]]&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
A person with bandit karma perk (494) can enter a hidden raider cave by entering a certain spot on the map. A bandit can drag along anyone in KO to the location. Any player entering this location will gain the bandit karma perk and thus remember it&#039;s locatio&lt;br /&gt;
&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:No_more_body.jpg&amp;diff=253</id>
		<title>File:No more body.jpg</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:No_more_body.jpg&amp;diff=253"/>
		<updated>2026-03-05T23:13:05Z</updated>

		<summary type="html">&lt;p&gt;Maddie: The animal is now bones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The animal is now bones&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Cutting_the_ant.jpg&amp;diff=252</id>
		<title>File:Cutting the ant.jpg</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Cutting_the_ant.jpg&amp;diff=252"/>
		<updated>2026-03-05T23:12:30Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Skinning the ant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Skinning the ant&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Animal_corpse.jpg&amp;diff=251</id>
		<title>File:Animal corpse.jpg</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Animal_corpse.jpg&amp;diff=251"/>
		<updated>2026-03-05T23:11:52Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Time to skin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Time to skin&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=250</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=250"/>
		<updated>2026-03-05T22:59:24Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Fishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
[[File:Fishing4 capture.PNG]]&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Fishing4_capture.PNG&amp;diff=249</id>
		<title>File:Fishing4 capture.PNG</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Fishing4_capture.PNG&amp;diff=249"/>
		<updated>2026-03-05T22:53:49Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=248</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=248"/>
		<updated>2026-03-05T22:53:21Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Fishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; [[Fishing]] is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=247</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=247"/>
		<updated>2026-03-05T22:49:28Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Cooking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat = Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Plant_growth.gif&amp;diff=246</id>
		<title>File:Plant growth.gif</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Plant_growth.gif&amp;diff=246"/>
		<updated>2026-03-05T22:40:06Z</updated>

		<summary type="html">&lt;p&gt;Maddie: The cycle of life.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The cycle of life.&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Barrel_growth.gif&amp;diff=245</id>
		<title>File:Barrel growth.gif</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Barrel_growth.gif&amp;diff=245"/>
		<updated>2026-03-05T22:39:31Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Plants growing in barrels and the cycle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Plants growing in barrels and the cycle.&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:MushroomPlanters.gif&amp;diff=244</id>
		<title>File:MushroomPlanters.gif</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:MushroomPlanters.gif&amp;diff=244"/>
		<updated>2026-03-05T22:38:54Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Use this to grow mushrooms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Use this to grow mushrooms.&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=243</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=243"/>
		<updated>2026-03-05T22:37:52Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Skill Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
Skill points are gained each level based on a character&#039;s intelligence and whether they picked the &amp;quot;Skilled&amp;quot; Trait or not.&lt;br /&gt;
&lt;br /&gt;
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill. &lt;br /&gt;
&lt;br /&gt;
Each skill has a maximum level of 300%, with the initial level depending on a character&#039;s SPECIAL.&lt;br /&gt;
&lt;br /&gt;
List of skill points required to level up a skill:&lt;br /&gt;
0-125: 1 sp per 1%&lt;br /&gt;
126-150: 2 sp per 1%&lt;br /&gt;
151-175: 3 sp per 1%&lt;br /&gt;
176-200: 4 sp per 1%&lt;br /&gt;
201-225: 5 sp per 1% &lt;br /&gt;
226-300: 6 sp per 1%&lt;br /&gt;
&lt;br /&gt;
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.&lt;br /&gt;
&lt;br /&gt;
List of how many skill points a character will have at max level (12) depending on their intelligence:&lt;br /&gt;
INT 1  (Normal: 132) (Skilled: 171)&lt;br /&gt;
INT 2  (Normal: 209) (Skilled: 286)&lt;br /&gt;
INT 3  (Normal: 286) (Skilled: 402)&lt;br /&gt;
INT 4  (Normal: 363) (Skilled: 517)&lt;br /&gt;
INT 5  (Normal: 440) (Skilled: 633)&lt;br /&gt;
INT 6  (Normal: 517) (Skilled: 748)&lt;br /&gt;
INT 7  (Normal: 594) (Skilled: 864)&lt;br /&gt;
INT 8  (Normal: 671) (Skilled: 979)&lt;br /&gt;
INT 9  (Normal: 748) (Skilled: 1095)&lt;br /&gt;
INT 10 (Normal: 825) (Skilled: 1210)&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Maggots Soup || 100 || Maggots x 3, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Rat Stew || 110 || Rat Carcass, Peyote, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Salad || 120 || Algae x 2, Mutfruit, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Herbal Stew || 130 || Cabbage, Xander root, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin Kebab || 140 || Meat, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Corn Tortilla || 150 || Corn flour, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Potato Fries || 160 || Potato, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Potato Pancakes || 170 || Potato x 2, Vegetable oil, Bowl, Corn flour&lt;br /&gt;
|-&lt;br /&gt;
| Potato Chips || 180 || Potato, Xander root, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Mashed Potato with Cutlet || 190 || Potato x 2, Broc flower, Vegetable oil, Bowl, Gecko Meat&lt;br /&gt;
|-&lt;br /&gt;
| Pretzel || 200 || Corn flour, Yeast, Sugar&lt;br /&gt;
|-&lt;br /&gt;
| Pancakes || 210 || Sugar, Mutfruit x 2, Vegetable oil, Bowl, Corn flour x 2, Water&lt;br /&gt;
|-&lt;br /&gt;
| Stuffed Stomach || 220 || Meat, Molerat Stomach, Broc flower x 2, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Stew || 230 || Meat x 2, Xander root, Broc flower, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Burger || 240 || Gecko Meat, Corn Tortilla, Cabbage&lt;br /&gt;
|-&lt;br /&gt;
| Pizza || 250 || Corn Tortilla, Meat, Blackfungus&lt;br /&gt;
|-&lt;br /&gt;
| Fish Pie || 260 || Corn Tortilla, Chunk of Fried Fish x 2, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Taco || 270 || Rat Carcass, Corn Tortilla, Broc flower&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=242</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=242"/>
		<updated>2026-03-05T22:36:31Z</updated>

		<summary type="html">&lt;p&gt;Maddie: /* Farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
== Farming ==&lt;br /&gt;
Full details here. [[Farming]]&lt;br /&gt;
Basic stuff you need &lt;br /&gt;
&lt;br /&gt;
Have seed in hand-&amp;gt;Press a on farm tile-&amp;gt;Seed will be planted.&lt;br /&gt;
&lt;br /&gt;
Open water bottle-&amp;gt; Hold water bottle in hand-&amp;gt; Press A on the seed that is planted-&amp;gt; Congrats you watered a seed.&lt;br /&gt;
&lt;br /&gt;
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.&lt;br /&gt;
&lt;br /&gt;
Regular planters: Field tiles, Planter Barrels*.&lt;br /&gt;
&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Maggots Soup || 100 || Maggots x 3, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Rat Stew || 110 || Rat Carcass, Peyote, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Salad || 120 || Algae x 2, Mutfruit, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Herbal Stew || 130 || Cabbage, Xander root, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin Kebab || 140 || Meat, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Corn Tortilla || 150 || Corn flour, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Potato Fries || 160 || Potato, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Potato Pancakes || 170 || Potato x 2, Vegetable oil, Bowl, Corn flour&lt;br /&gt;
|-&lt;br /&gt;
| Potato Chips || 180 || Potato, Xander root, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Mashed Potato with Cutlet || 190 || Potato x 2, Broc flower, Vegetable oil, Bowl, Gecko Meat&lt;br /&gt;
|-&lt;br /&gt;
| Pretzel || 200 || Corn flour, Yeast, Sugar&lt;br /&gt;
|-&lt;br /&gt;
| Pancakes || 210 || Sugar, Mutfruit x 2, Vegetable oil, Bowl, Corn flour x 2, Water&lt;br /&gt;
|-&lt;br /&gt;
| Stuffed Stomach || 220 || Meat, Molerat Stomach, Broc flower x 2, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Stew || 230 || Meat x 2, Xander root, Broc flower, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Burger || 240 || Gecko Meat, Corn Tortilla, Cabbage&lt;br /&gt;
|-&lt;br /&gt;
| Pizza || 250 || Corn Tortilla, Meat, Blackfungus&lt;br /&gt;
|-&lt;br /&gt;
| Fish Pie || 260 || Corn Tortilla, Chunk of Fried Fish x 2, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Taco || 270 || Rat Carcass, Corn Tortilla, Broc flower&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Potato_pancakes_inv.png&amp;diff=241</id>
		<title>File:Potato pancakes inv.png</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Potato_pancakes_inv.png&amp;diff=241"/>
		<updated>2026-03-05T22:24:59Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Potato pancake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Potato pancake&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Potato_mashed_cutlet_inv.png&amp;diff=240</id>
		<title>File:Potato mashed cutlet inv.png</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Potato_mashed_cutlet_inv.png&amp;diff=240"/>
		<updated>2026-03-05T22:24:22Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Thankfully you don&amp;#039;t need a rock to smash the potato.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Thankfully you don&#039;t need a rock to smash the potato.&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Potato_fries_inv.png&amp;diff=239</id>
		<title>File:Potato fries inv.png</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Potato_fries_inv.png&amp;diff=239"/>
		<updated>2026-03-05T22:23:12Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Freedom fries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Freedom fries&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Potato_chips_inv.png&amp;diff=238</id>
		<title>File:Potato chips inv.png</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Potato_chips_inv.png&amp;diff=238"/>
		<updated>2026-03-05T22:22:42Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Pancakes_inv.png&amp;diff=237</id>
		<title>File:Pancakes inv.png</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Pancakes_inv.png&amp;diff=237"/>
		<updated>2026-03-05T22:22:11Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Pancakes are yummy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Pancakes are yummy.&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=File:Corn_inv.png&amp;diff=236</id>
		<title>File:Corn inv.png</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=File:Corn_inv.png&amp;diff=236"/>
		<updated>2026-03-05T22:20:02Z</updated>

		<summary type="html">&lt;p&gt;Maddie: Its corn. Used to make corn flour and much more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Its corn. Used to make corn flour and much more.&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=235</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=235"/>
		<updated>2026-03-05T22:10:10Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
== Farming ==&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Maggots Soup || 100 || Maggots x 3, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Rat Stew || 110 || Rat Carcass, Peyote, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Salad || 120 || Algae x 2, Mutfruit, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Herbal Stew || 130 || Cabbage, Xander root, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin Kebab || 140 || Meat, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Corn Tortilla || 150 || Corn flour, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Potato Fries || 160 || Potato, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Potato Pancakes || 170 || Potato x 2, Vegetable oil, Bowl, Corn flour&lt;br /&gt;
|-&lt;br /&gt;
| Potato Chips || 180 || Potato, Xander root, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Mashed Potato with Cutlet || 190 || Potato x 2, Broc flower, Vegetable oil, Bowl, Gecko Meat&lt;br /&gt;
|-&lt;br /&gt;
| Pretzel || 200 || Corn flour, Yeast, Sugar&lt;br /&gt;
|-&lt;br /&gt;
| Pancakes || 210 || Sugar, Mutfruit x 2, Vegetable oil, Bowl, Corn flour x 2, Water&lt;br /&gt;
|-&lt;br /&gt;
| Stuffed Stomach || 220 || Meat, Molerat Stomach, Broc flower x 2, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Stew || 230 || Meat x 2, Xander root, Broc flower, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Burger || 240 || Gecko Meat, Corn Tortilla, Cabbage&lt;br /&gt;
|-&lt;br /&gt;
| Pizza || 250 || Corn Tortilla, Meat, Blackfungus&lt;br /&gt;
|-&lt;br /&gt;
| Fish Pie || 260 || Corn Tortilla, Chunk of Fried Fish x 2, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Taco || 270 || Rat Carcass, Corn Tortilla, Broc flower&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Mantis snack || Mantis foot&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Grilled Meat|| Meat. Do not use low quality meat.&lt;br /&gt;
|-&lt;br /&gt;
| Chunk of Fried Fish|| Fish&lt;br /&gt;
|-&lt;br /&gt;
| Rat on a stick|| Rat&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Gecko Meat||Gecko meat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=234</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=234"/>
		<updated>2026-03-05T21:51:32Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
== Farming ==&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
For Full list of recipes [[Cooking]]&lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Maggot Stew&lt;br /&gt;
Maggots(X3) + Clean water(X1) + Clean bowl = Maggot stew&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean bowl= Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat + Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
Stomach - Skill 150&lt;br /&gt;
Meat + Broc flower (X2) + Molerat Stomach = Cooked molerat stomach&lt;br /&gt;
&lt;br /&gt;
Stew - Skill 160&lt;br /&gt;
Meat (X2)+ Xander root + Broc flower = Stew&lt;br /&gt;
&lt;br /&gt;
Burger - Skill 170&lt;br /&gt;
Gecko meat + Tortilla (Flapjack) + Cabbage = Burger&lt;br /&gt;
&lt;br /&gt;
Pizza - Skill 180&lt;br /&gt;
Tortilla (Flapjack) + Meat + Black mushrooms = Pizza&lt;br /&gt;
&lt;br /&gt;
Fish Pie - Skill 190&lt;br /&gt;
Tortilla (Flapjack) + Cooked fish (X2) + Xander root = Fish pie&lt;br /&gt;
&lt;br /&gt;
Taco: - Skill 200&lt;br /&gt;
Rat meat (X3) + Tortilla (Flapjack)+ Broc flower (X2) = Taco &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
&lt;br /&gt;
List of foods that can be fried:&lt;br /&gt;
Mantis foot &amp;gt; Mantis snacks&lt;br /&gt;
Meat &amp;gt; Chunk of Grilled Meat&lt;br /&gt;
Fish &amp;gt; Chunk of Fried Fish&lt;br /&gt;
Rat &amp;gt; Rat on a stick&lt;br /&gt;
Gecko meat &amp;gt; Grilled Gecko Meat&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Main_Page&amp;diff=233</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Main_Page&amp;diff=233"/>
		<updated>2026-03-05T21:43:44Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Fonline The Long Journey wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
FOnline: The Long Journey is a free-to-play roleplay-focused MMORPG set in the Fallout universe. Built on the classic Fallout 1 &amp;amp; 2 aesthetic and lore, it emphasizes survival, realism, and player-driven storytelling over being a hero. Characters start fragile and vulnerable, struggling to survive in a harsh wasteland where humans can be deadlier than mutants.&lt;br /&gt;
&lt;br /&gt;
The game combines tabletop-style roleplaying with a sandbox MMO environment, featuring live GMs, community-driven events, and immersive roleplay where players are expected to stay in character.&lt;br /&gt;
&lt;br /&gt;
This wiki contains information about client installation, registration into the game, mechanics as well as everything else contained in the game. (This wiki is currently WIP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&amp;lt;b&amp;gt; Important note: all players are required to join our [https://discord.gg/jFryEChsfc discord] in order to play the game, if you encounter any issues with setting up your client or have any questions, don&#039;t hesitate to join our discord and open a ticket or ask other members of the community! &amp;lt;/b&amp;gt;&lt;br /&gt;
* [https://fallout.wiki/wiki/Fallout_Wiki Fallout Universe] [[file:fallout_wiki_icon2.png|20px]]&lt;br /&gt;
*[[Client]]&lt;br /&gt;
*[[Character creation]]&lt;br /&gt;
*[[In-game rules]]&lt;br /&gt;
*[[Controls]]&lt;br /&gt;
*[[Alt m menu]]&lt;br /&gt;
*[[Current session]]&lt;br /&gt;
*[[Skills]]&lt;br /&gt;
*[[Frequently Ask Questions]]&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Cooking&amp;diff=232</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Cooking&amp;diff=232"/>
		<updated>2026-03-05T21:41:44Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WIP.png|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Cooking&#039;&#039;&#039; is a skill in FOnline: The Long Journey.&lt;br /&gt;
&lt;br /&gt;
Boil the vegetables? Fry the meat? Bake fish? I don`t care, the main thing is to kill all pathogens, and if it`s also delicious, then you are the king in this kitchen.&lt;br /&gt;
&lt;br /&gt;
The skill is practiced through application. Its affecting known complex recipes and chance of success due cooking them.&lt;br /&gt;
&lt;br /&gt;
In general: &lt;br /&gt;
&lt;br /&gt;
- To start cooking you have to use some sort of proper heat source (campfire, stove etc.)&lt;br /&gt;
&lt;br /&gt;
- Practicing skill depends on current ingame situation and availability of resources, but basically leveling done by frying rat carcasses, mantis foots, regular meat and fish. To fry something you have to hold it in main hand due working with cooking device.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- - chance of burning meal&lt;br /&gt;
&lt;br /&gt;
bool BurnMeal(int skill, int value)&lt;br /&gt;
{&lt;br /&gt;
    int delta = skill - value;&lt;br /&gt;
    if( delta &amp;lt; 50 )&lt;br /&gt;
    {&lt;br /&gt;
        if( Random( 1,50 ) &amp;gt; delta)&lt;br /&gt;
        {&lt;br /&gt;
            return true;&lt;br /&gt;
        }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    return false;&lt;br /&gt;
} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Cooking recipes&lt;br /&gt;
|-&lt;br /&gt;
! Dish !! Skill !! Materials&lt;br /&gt;
|-&lt;br /&gt;
| Maggots Soup || 100 || Maggots x 3, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Rat Stew || 110 || Rat Carcass, Peyote, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Salad || 120 || Algae x 2, Mutfruit, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Herbal Stew || 130 || Cabbage, Xander root, Water, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Brahmin Kebab || 140 || Meat, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Corn Tortilla || 150 || Corn flour, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Potato Fries || 160 || Potato, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Potato Pancakes || 170 || Potato x 2, Vegetable oil, Bowl, Corn flour&lt;br /&gt;
|-&lt;br /&gt;
| Potato Chips || 180 || Potato, Xander root, Vegetable oil, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Mashed Potato with Cutlet || 190 || Potato x 2, Broc flower, Vegetable oil, Bowl, Gecko Meat&lt;br /&gt;
|-&lt;br /&gt;
| Pretzel || 200 || Corn flour, Yeast, Sugar&lt;br /&gt;
|-&lt;br /&gt;
| Pancakes || 210 || Sugar, Mutfruit x 2, Vegetable oil, Bowl, Corn flour x 2, Water&lt;br /&gt;
|-&lt;br /&gt;
| Stuffed Stomach || 220 || Meat, Molerat Stomach, Broc flower x 2, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Stew || 230 || Meat x 2, Xander root, Broc flower, Bowl&lt;br /&gt;
|-&lt;br /&gt;
| Burger || 240 || Gecko Meat, Corn Tortilla, Cabbage&lt;br /&gt;
|-&lt;br /&gt;
| Pizza || 250 || Corn Tortilla, Meat, Blackfungus&lt;br /&gt;
|-&lt;br /&gt;
| Fish Pie || 260 || Corn Tortilla, Chunk of Fried Fish x 2, Xander root&lt;br /&gt;
|-&lt;br /&gt;
| Taco || 270 || Rat Carcass, Corn Tortilla, Broc flower&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Initial value:====&lt;br /&gt;
0% + (3 x [[Perception|PE]]) + (5 x [[Intelligence|IN]]) + (2 x [[Agility|AG]])&lt;br /&gt;
====Example:====&lt;br /&gt;
Character with 10 [[Perception]] , 4 [[Intelligence]] and 6 [[Agility]] will have&lt;br /&gt;
&lt;br /&gt;
0 + (3 x 10) + (5 x 4) + (2 x 6) = 62%&lt;br /&gt;
===Linked items:===&lt;br /&gt;
WIP&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=231</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=231"/>
		<updated>2026-03-05T21:35:30Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
== Farming ==&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Maggot Stew&lt;br /&gt;
Maggots(X3) + Clean water(X1) + Clean bowl = Maggot stew&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean bowl= Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat + Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
Stomach - Skill 150&lt;br /&gt;
Meat + Broc flower (X2) + Molerat Stomach = Cooked molerat stomach&lt;br /&gt;
&lt;br /&gt;
Stew - Skill 160&lt;br /&gt;
Meat (X2)+ Xander root + Broc flower = Stew&lt;br /&gt;
&lt;br /&gt;
Burger - Skill 170&lt;br /&gt;
Gecko meat + Tortilla (Flapjack) + Cabbage = Burger&lt;br /&gt;
&lt;br /&gt;
Pizza - Skill 180&lt;br /&gt;
Tortilla (Flapjack) + Meat + Black mushrooms = Pizza&lt;br /&gt;
&lt;br /&gt;
Fish Pie - Skill 190&lt;br /&gt;
Tortilla (Flapjack) + Cooked fish (X2) + Xander root = Fish pie&lt;br /&gt;
&lt;br /&gt;
Taco: - Skill 200&lt;br /&gt;
Rat meat (X3) + Tortilla (Flapjack)+ Broc flower (X2) = Taco &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
&lt;br /&gt;
List of foods that can be fried:&lt;br /&gt;
Mantis foot &amp;gt; Mantis snacks&lt;br /&gt;
Meat &amp;gt; Chunk of Grilled Meat&lt;br /&gt;
Fish &amp;gt; Chunk of Fried Fish&lt;br /&gt;
Rat &amp;gt; Rat on a stick&lt;br /&gt;
Gecko meat &amp;gt; Grilled Gecko Meat&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=230</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=230"/>
		<updated>2026-03-05T21:26:18Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
== Farming ==&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Header 1&lt;br /&gt;
! Header 2&lt;br /&gt;
! Header 3&lt;br /&gt;
|-&lt;br /&gt;
| Row 1, Cell 1&lt;br /&gt;
| Row 1, Cell 2&lt;br /&gt;
| Row 1, Cell 3&lt;br /&gt;
|-&lt;br /&gt;
| Row 2, Cell 1&lt;br /&gt;
| Row 2, Cell 2&lt;br /&gt;
| Row 2, Cell 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Maggot Stew&lt;br /&gt;
Maggots(X3) + Clean water(X1) + Clean bowl = Maggot stew&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean bowl= Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat + Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
Stomach - Skill 150&lt;br /&gt;
Meat + Broc flower (X2) + Molerat Stomach = Cooked molerat stomach&lt;br /&gt;
&lt;br /&gt;
Stew - Skill 160&lt;br /&gt;
Meat (X2)+ Xander root + Broc flower = Stew&lt;br /&gt;
&lt;br /&gt;
Burger - Skill 170&lt;br /&gt;
Gecko meat + Tortilla (Flapjack) + Cabbage = Burger&lt;br /&gt;
&lt;br /&gt;
Pizza - Skill 180&lt;br /&gt;
Tortilla (Flapjack) + Meat + Black mushrooms = Pizza&lt;br /&gt;
&lt;br /&gt;
Fish Pie - Skill 190&lt;br /&gt;
Tortilla (Flapjack) + Cooked fish (X2) + Xander root = Fish pie&lt;br /&gt;
&lt;br /&gt;
Taco: - Skill 200&lt;br /&gt;
Rat meat (X3) + Tortilla (Flapjack)+ Broc flower (X2) = Taco &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
&lt;br /&gt;
List of foods that can be fried:&lt;br /&gt;
Mantis foot &amp;gt; Mantis snacks&lt;br /&gt;
Meat &amp;gt; Chunk of Grilled Meat&lt;br /&gt;
Fish &amp;gt; Chunk of Fried Fish&lt;br /&gt;
Rat &amp;gt; Rat on a stick&lt;br /&gt;
Gecko meat &amp;gt; Grilled Gecko Meat&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=224</id>
		<title>Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Frequently_Asked_Questions&amp;diff=224"/>
		<updated>2026-03-05T20:44:28Z</updated>

		<summary type="html">&lt;p&gt;Maddie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to Frequently Asked Questions or FAQ!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:&lt;br /&gt;
&lt;br /&gt;
== Scavenging ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Scavenging &amp;lt;/strong&amp;gt; is done by using scavenging tools on the &lt;br /&gt;
various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later. &lt;br /&gt;
&lt;br /&gt;
The formula for the amount of junk received from scavenging is as follows:&lt;br /&gt;
0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).&lt;br /&gt;
&lt;br /&gt;
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.&lt;br /&gt;
&lt;br /&gt;
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mining ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Mining &amp;lt;/strong&amp;gt; is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein) &lt;br /&gt;
&lt;br /&gt;
List of the usable mining tools: &lt;br /&gt;
*[[Super Sledge]] &lt;br /&gt;
*[[Pickaxe]] &lt;br /&gt;
*[[Shovel]] &lt;br /&gt;
*[[Spade]]&lt;br /&gt;
*[[Club]] &lt;br /&gt;
*[[Primitive Sledgehammer]]&lt;br /&gt;
*[[Shredder]]&lt;br /&gt;
*[[Mining Drill]]&lt;br /&gt;
*[[Super Mutant&#039;s Maul]]&lt;br /&gt;
*[[Super Mutant&#039;s Club]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Note: Super mutant characters can use the Mining Drill, Super Mutant&#039;s Maul and Super Mutant&#039;s Club to mine. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of ore received is as follows:&lt;br /&gt;
0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 )&lt;br /&gt;
Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. &lt;br /&gt;
The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.&lt;br /&gt;
&lt;br /&gt;
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.&lt;br /&gt;
&lt;br /&gt;
List of the various mining loot:&lt;br /&gt;
*[[Rocks]]&lt;br /&gt;
*[[Flint]]&lt;br /&gt;
*[[Coal]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[Copper Ore]]&lt;br /&gt;
*[[Lead Ore]]&lt;br /&gt;
*[[Uranium Ore]]&lt;br /&gt;
*[[Gold Ore]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Hunting &amp;lt;/strong&amp;gt; is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain. &lt;br /&gt;
&lt;br /&gt;
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: The critter MUST be dead before being able to be skinned) &amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
List of the usable hunting tools: &lt;br /&gt;
&lt;br /&gt;
*[[Knife]] &lt;br /&gt;
*[[Combat Knife]] &lt;br /&gt;
*[[Throwing Knife]]* &lt;br /&gt;
*[[Hunting Knife]] &lt;br /&gt;
*[[Super Mutant knife]]&lt;br /&gt;
*[[Primitive Knife]]&lt;br /&gt;
*[[Switchblade]]  &lt;br /&gt;
*[[Lil Jesus]] &lt;br /&gt;
*[[Scissors]] &lt;br /&gt;
*[[Cutthroat]]&lt;br /&gt;
*[[Machete]] &lt;br /&gt;
*[[Primitive Machete]] &lt;br /&gt;
*[[Axe]] &lt;br /&gt;
*[[Quality Axe]] &lt;br /&gt;
*[[Wakizashi Blade]] &lt;br /&gt;
&lt;br /&gt;
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting)  , and meats &amp;lt;b&amp;gt; (see section: *[[Cooking]]) &amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;br /&gt;
&lt;br /&gt;
== Fishing ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Fishing &amp;lt;/strong&amp;gt; Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory. &lt;br /&gt;
&lt;br /&gt;
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; (Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) &amp;lt;/strong&amp;gt;&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk:&lt;br /&gt;
&lt;br /&gt;
== How to get Iron Parts ==&lt;br /&gt;
 &lt;br /&gt;
There are currently three possible methods of getting iron parts. These include: &lt;br /&gt;
Mining&lt;br /&gt;
Scavenging&lt;br /&gt;
deconstructing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Mining &amp;lt;/b&amp;gt;: &lt;br /&gt;
To begin with, we will talk about mining. Grab any mining tool &amp;lt;b&amp;gt;(Pickaxe/Sledge/Primitive Sledge) &amp;lt;/b&amp;gt; and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein. &lt;br /&gt;
&lt;br /&gt;
Now, continue mining until you receive the iron ore. &amp;lt;b&amp;gt;(Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. &lt;br /&gt;
If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Scavenging &amp;lt;/b&amp;gt;:&lt;br /&gt;
The next is Scavenging: Grab any scavenging tool &amp;lt;b&amp;gt; (Tool/Super Tool kit/ Shovel) &amp;lt;/b&amp;gt; and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;(Note: There is a chance of receiving Iron parts from scavenging) &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. &amp;lt;b&amp;gt; (Refer to forge guide to learn how to ignite and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With time, Iron bars will be produced. Take these and place them within the anvil. &amp;lt;b&amp;gt; (Refer to anvil guide to learn how to place within and what tools to use) &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Smith the bars into sheets then head towards a workbench &amp;lt;b&amp;gt; (refer to workbench guide) &amp;lt;/b&amp;gt; the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.&lt;br /&gt;
&lt;br /&gt;
== Furnace ==&lt;br /&gt;
== Woodcutting ==&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
== Bandit cave mechanics ==&lt;br /&gt;
== Stealing ==&lt;br /&gt;
== Barter ==&lt;br /&gt;
== Traps ==&lt;br /&gt;
== AP regen == &lt;br /&gt;
== Criticals ==&lt;br /&gt;
== Creating a Fire ==&lt;br /&gt;
== Skill Points ==&lt;br /&gt;
== Farming ==&lt;br /&gt;
== Alt+M Menu ==&lt;br /&gt;
== Cooking ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt; Cooking &amp;lt;/strong&amp;gt; is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.&lt;br /&gt;
&lt;br /&gt;
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option. &lt;br /&gt;
&lt;br /&gt;
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats. &lt;br /&gt;
&lt;br /&gt;
List of recipes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Maggot Stew&lt;br /&gt;
Maggots(X3) + Clean water(X1) + Clean bowl = Maggot stew&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt; Salad - Skill 110&lt;br /&gt;
Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Soup - Skill 120&lt;br /&gt;
Cabbage + Xander root + bottle of water (clean or dirty?) + Clean bowl= Herbal soup&lt;br /&gt;
&lt;br /&gt;
Kebab - Skill 130&lt;br /&gt;
Meat + Xander root = Meat on a stick&lt;br /&gt;
&lt;br /&gt;
Tortilla - Skill 140&lt;br /&gt;
Corn flour + Xander root (X2) = Tortilla (Flapjack)&lt;br /&gt;
&lt;br /&gt;
Stomach - Skill 150&lt;br /&gt;
Meat + Broc flower (X2) + Molerat Stomach = Cooked molerat stomach&lt;br /&gt;
&lt;br /&gt;
Stew - Skill 160&lt;br /&gt;
Meat (X2)+ Xander root + Broc flower = Stew&lt;br /&gt;
&lt;br /&gt;
Burger - Skill 170&lt;br /&gt;
Gecko meat + Tortilla (Flapjack) + Cabbage = Burger&lt;br /&gt;
&lt;br /&gt;
Pizza - Skill 180&lt;br /&gt;
Tortilla (Flapjack) + Meat + Black mushrooms = Pizza&lt;br /&gt;
&lt;br /&gt;
Fish Pie - Skill 190&lt;br /&gt;
Tortilla (Flapjack) + Cooked fish (X2) + Xander root = Fish pie&lt;br /&gt;
&lt;br /&gt;
Taco: - Skill 200&lt;br /&gt;
Rat meat (X3) + Tortilla (Flapjack)+ Broc flower (X2) = Taco &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Frying &lt;br /&gt;
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands.. &lt;br /&gt;
&lt;br /&gt;
List of foods that can be fried:&lt;br /&gt;
Mantis foot &amp;gt; Mantis snacks&lt;br /&gt;
Meat &amp;gt; Chunk of Grilled Meat&lt;br /&gt;
Fish &amp;gt; Chunk of Fried Fish&lt;br /&gt;
Rat &amp;gt; Rat on a stick&lt;br /&gt;
Gecko meat &amp;gt; Grilled Gecko Meat&lt;br /&gt;
&lt;br /&gt;
Frying meat requires no skill level and is the initial method of gaining cooking skill points.  &lt;br /&gt;
&lt;br /&gt;
Successfully cooking or frying foods will give cooking skill points and experience.&lt;br /&gt;
&lt;br /&gt;
Max Skill level: 300% &lt;br /&gt;
Professional perk: N/A&lt;/div&gt;</summary>
		<author><name>Maddie</name></author>
	</entry>
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