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	<id>http://fotljwiki.com/index.php?action=history&amp;feed=atom&amp;title=Traits</id>
	<title>Traits - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://fotljwiki.com/index.php?action=history&amp;feed=atom&amp;title=Traits"/>
	<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Traits&amp;action=history"/>
	<updated>2026-05-17T04:10:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://fotljwiki.com/index.php?title=Traits&amp;diff=67&amp;oldid=prev</id>
		<title>Choosen at 16:23, 29 September 2025</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Traits&amp;diff=67&amp;oldid=prev"/>
		<updated>2025-09-29T16:23:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;http://fotljwiki.com/index.php?title=Traits&amp;amp;diff=67&amp;amp;oldid=66&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Choosen</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Traits&amp;diff=66&amp;oldid=prev</id>
		<title>Choosen at 16:19, 29 September 2025</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Traits&amp;diff=66&amp;oldid=prev"/>
		<updated>2025-09-29T16:19:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:19, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Fast Metabolism]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Fast Metabolism]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|(+) Increases the level of healing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|(+) Increases the level of healing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;(+) Reduces the healing tick time&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(+) Reduces the healing tick time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;(+) Faster bleed recovery&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(+) Faster bleed recovery&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;(-) Removes resistance to radiation and poisons&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(-) Removes resistance to radiation and poisons&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;(-) Doubles the speed of thirst, huger&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(-) Doubles the speed of thirst, huger&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt;(-) Increase the overdose by 30%, but its decline rate is doubled&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(-) Increase the overdose by 30%, but its decline rate is doubled&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:2 Bruiser.png|link=link=Bruiser|center]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:2 Bruiser.png|link=link=Bruiser|center]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff:1.41:old-65:rev-66:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Choosen</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Traits&amp;diff=65&amp;oldid=prev</id>
		<title>Choosen at 16:17, 29 September 2025</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Traits&amp;diff=65&amp;oldid=prev"/>
		<updated>2025-09-29T16:17:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:17, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Fast Metabolism]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[Fast Metabolism]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|(+) Increases the level of healing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|(+) Increases the level of healing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(+) Reduces the healing tick time&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;(+) Reduces the healing tick time&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(+) Faster bleed recovery&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;(+) Faster bleed recovery&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(-) Removes resistance to radiation and poisons&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;(-) Removes resistance to radiation and poisons&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(-) Doubles the speed of thirst, huger&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;(-) Doubles the speed of thirst, huger&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(-) Increase the overdose by 30%, but its decline rate is doubled&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/ins&gt;(-) Increase the overdose by 30%, but its decline rate is doubled&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:2 Bruiser.png|link=link=Bruiser|center]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:2 Bruiser.png|link=link=Bruiser|center]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff:1.41:old-48:rev-65:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Choosen</name></author>
	</entry>
	<entry>
		<id>http://fotljwiki.com/index.php?title=Traits&amp;diff=48&amp;oldid=prev</id>
		<title>Choosen: Created page with &quot;Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.  You can choose up to two traits when designing a character (or none at all).   {| class=&quot;wikitable sortable&quot; border=&quot;1&quot; |- !Trait !Name !Bonus / Penalty |- |center |Fast Metabolism |(+) Increases the level of healing (+) Reduces t...&quot;</title>
		<link rel="alternate" type="text/html" href="http://fotljwiki.com/index.php?title=Traits&amp;diff=48&amp;oldid=prev"/>
		<updated>2025-09-29T16:06:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.  You can choose up to two traits when designing a character (or none at all).   {| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; |- !Trait !Name !Bonus / Penalty |- |&lt;a href=&quot;/index.php/File:1_Fast_Metabolism.png&quot; title=&quot;File:1 Fast Metabolism.png&quot;&gt;link=link=Fast Metabolism|center&lt;/a&gt; |&lt;a href=&quot;/index.php?title=Fast_Metabolism&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Fast Metabolism (page does not exist)&quot;&gt;Fast Metabolism&lt;/a&gt; |(+) Increases the level of healing (+) Reduces t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.&lt;br /&gt;
&lt;br /&gt;
You can choose up to two traits when designing a character (or none at all). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Trait&lt;br /&gt;
!Name&lt;br /&gt;
!Bonus / Penalty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1 Fast Metabolism.png|link=link=Fast Metabolism|center]]&lt;br /&gt;
|[[Fast Metabolism]]&lt;br /&gt;
|(+) Increases the level of healing&lt;br /&gt;
(+) Reduces the healing tick time&lt;br /&gt;
(+) Faster bleed recovery&lt;br /&gt;
(-) Removes resistance to radiation and poisons&lt;br /&gt;
(-) Doubles the speed of thirst, huger&lt;br /&gt;
(-) Increase the overdose by 30%, but its decline rate is doubled&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2 Bruiser.png|link=link=Bruiser|center]]&lt;br /&gt;
|[[Bruiser]]&lt;br /&gt;
|(+) +3 [[Strength]]&lt;br /&gt;
(-) -25 to maximum [[Action Points]]&lt;br /&gt;
&lt;br /&gt;
NOTE: Strength has to be 5 or above&lt;br /&gt;
|-&lt;br /&gt;
|[[File:3 Small Frame.png|link=link=Small Frame|center]]&lt;br /&gt;
|[[Small Frame]]&lt;br /&gt;
|(+) +2 to [[Agility]]&lt;br /&gt;
(+) +5 Kg to max carry weight&lt;br /&gt;
(-)  Each point of Strength now gives +5 Kg to max carry weight instead of +10 Kg&lt;br /&gt;
NOTE: Base Agility has to be 3 or above&lt;br /&gt;
|-&lt;br /&gt;
|[[File:4 Sadist.png|link=link=One Hander|center]]&lt;br /&gt;
|[[Sadist]]&lt;br /&gt;
|(+) Your critical attacks cause more harm ( +15 to crit table roll )&lt;br /&gt;
(-) Your attacks require +15% AP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:5 Finesse.png|link=link=Finesse|center]]&lt;br /&gt;
|[[Finesse]]&lt;br /&gt;
|(+) Increase the base chance of critical hit by 15%&lt;br /&gt;
(-) You do not cause bonus damage from critical attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[File:6 Kamikaze.png|link=link=Kamikaze|center]]&lt;br /&gt;
|[[Kamikaze]]&lt;br /&gt;
|(+) Increases the regeneration of [[Action Points]] by 0.2 per Agility point&lt;br /&gt;
(-) Reduces the base Armor Class to 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:7 Heavy Handed.png|link=link=Heavy Handed|center]]&lt;br /&gt;
|[[Heavy Handed]]&lt;br /&gt;
|(+) Increases Melee damage by 1 for each point of the Strength parameter.&lt;br /&gt;
(-) Reduces Action Points regeneration by 0.35 for each Strength point&lt;br /&gt;
|-&lt;br /&gt;
|[[File:8 Fast Shot.png|link=link=Fast Shot|center]]&lt;br /&gt;
|[[Fast Shot]]&lt;br /&gt;
|(+) All ranged attacks require 15% less Action Points&lt;br /&gt;
(-) Aimes fire cannot be conducted, 66% of hits will be randomized&lt;br /&gt;
|-&lt;br /&gt;
|[[File:9 Bloody Mess.png|link=link=Bloody Mess|center]]&lt;br /&gt;
|[[Bloody Mess]]&lt;br /&gt;
|Your attacks and finishing blows with weapons lead to critica death animations for NPC&lt;br /&gt;
NOTE: critical death animation prevents reviving of target (premanent death instead of KO) meanwhile those NPCs &amp;#039;&amp;#039;&amp;#039;can not be skinned or butchered&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:10 Nerd.png|link=link=Jinxed|center]]&lt;br /&gt;
|[[Jinxed]]&lt;br /&gt;
|(+) +2 Intelligence&lt;br /&gt;
(-) Melee damage is reduced to 1&lt;br /&gt;
(-) All special Unarmed attacks against you are automatic succes&lt;br /&gt;
NOTE: Base Intelligence must be 7 or above&lt;br /&gt;
|-&lt;br /&gt;
|[[File:10 Sure Footed.png|link=link=Good Natured|center]]&lt;br /&gt;
|[[Sure Footed]]&lt;br /&gt;
|(+) Your movement speed is not reduced by sneaking, dragging, pushing, or low HP&lt;br /&gt;
(-) If you suffer a knock-out you will be inconscious for twice as long&lt;br /&gt;
&lt;br /&gt;
NOTE: Most likely, you will not get up without outside help if got KOed during the fight&lt;br /&gt;
|-&lt;br /&gt;
|[[File:12 Chem Reliant.png|link=link=Chem Reliant|center]]&lt;br /&gt;
|[[Chem Reliant]]&lt;br /&gt;
|(+) The side effect of drugs (stage 2) lasts half as long&lt;br /&gt;
(+) Increase drug treatment by 30%&lt;br /&gt;
(-) Chance of getting addicted to any drugs doubled&lt;br /&gt;
(-) Increase overdose  by 30%&lt;br /&gt;
NOTE:  You can not take it with a chem resistant trait&lt;br /&gt;
|-&lt;br /&gt;
|[[File:13 Chem Resistant.png|link=link=Brutish Hulk|center]]&lt;br /&gt;
|[[Chem resistant]]&lt;br /&gt;
|(+) Withdrawal time from drugs halved&lt;br /&gt;
(+) Reduces overdose from treatment by 30%&lt;br /&gt;
(-) The effect of drugs lasts half as long&lt;br /&gt;
(-) Reduces drug treatment by 30%&lt;br /&gt;
NOTE:  You can not take it with a chem reliant trait&lt;br /&gt;
|-&lt;br /&gt;
|[[File:14 Sexuality.png|link=link=Bonehead|center]]&lt;br /&gt;
|[[Sexuality]]&lt;br /&gt;
|(+) +3 to [[Charisma]]&lt;br /&gt;
(+) sex increases [[Action Points]] regeneration by extra 1&lt;br /&gt;
(-)  You lose 50 max HP&lt;br /&gt;
NOTE: Base Charisma has to be 4 or above&lt;br /&gt;
|-&lt;br /&gt;
|[[File:15 Skilled.png|link=link=Gifted|center]]&lt;br /&gt;
|[[Skilled]]&lt;br /&gt;
|(+) You gain extra skillpoints every level (int*level/2)&lt;br /&gt;
(-)  Experience gains are reduced by half&lt;br /&gt;
(-)  Skills that are leveled by application can not be higher than 150%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:16 Night Person.png|link=link=Loner|center]]&lt;br /&gt;
|[[Night person]]&lt;br /&gt;
|(+) +1 point to [[Intelligence]] and [[Perception]] at night&lt;br /&gt;
(-)  -1 point to [[Intelligence]] and [[Perception]] at day&lt;br /&gt;
&lt;br /&gt;
NOTE: Nighttime from 18:01 to 06:00, daytime from 06:01 to 18:00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Traits]]&lt;br /&gt;
[[Category:Character Creation]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Choosen</name></author>
	</entry>
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