Doctor: Difference between revisions
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- Pliers (or threads) give +100% to the skill, i.e. ~16% success, and do not damage the patient; | - Pliers (or threads) give +100% to the skill, i.e. ~16% success, and do not damage the patient; | ||
Multitool (for bullets) gives +0% to the skill and damages the patient by 5-15 hp; | Multitool (for bullets) gives +0% to the skill and damages the patient by 5-15 hp; | ||
Blades (knives, etc.) -100% to the skill and damage the patient by 15-30 hp; | Blades (knives, etc.) -100% to the skill and damage the patient by 15-30 hp; | ||
- Moonshine "as an anesthetic" gives +0% to the skill, but it doesn't increase the damage from the operation; | - Moonshine "as an anesthetic" gives +0% to the skill, but it doesn't increase the damage from the operation; | ||
Alcohol "as an anesthetic" gives +30% to the skill, i.e. +5% success; Using it "heals" the target for 5-20 HP. | Alcohol "as an anesthetic" gives +30% to the skill, i.e. +5% success; Using it "heals" the target for 5-20 HP. | ||
A normal anesthetic gives +60% to the skill, i.e. +10% success; Using it "heals" the target for 15-30 HP. | A normal anesthetic gives +60% to the skill, i.e. +10% success; Using it "heals" the target for 15-30 HP. | ||
The absence of an anesthetic does not give anything, and does not take anything away. | The absence of an anesthetic does not give anything, and does not take anything away. | ||
- Moonshine "as an antiseptic" gives +0% to the skill, but it doesn't allow the damage from the operation to increase; | - Moonshine "as an antiseptic" gives +0% to the skill, but it doesn't allow the damage from the operation to increase; | ||
Alcohol "as an antiseptic" gives +15% to the skill, but it doesn't allow the damage from the operation to increase; | Alcohol "as an antiseptic" gives +15% to the skill, but it doesn't allow the damage from the operation to increase; | ||
Normal antiseptic gives +30% to the skill, and it also heals the patient by 5-10 HP. | Normal antiseptic gives +30% to the skill, and it also heals the patient by 5-10 HP. | ||
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- Moonshine and alcohol are spent at 100g per application | - Moonshine and alcohol are spent at 100g per application | ||
- Antiseptic and anesthetic are spent completely | - Antiseptic and anesthetic are spent completely | ||
Latest revision as of 13:37, 6 October 2025

Doctor is a skill in FOnline: The Long Journey.
The healing of major wounds and damaged limbs. Without this skill, it will take a much longer period of time to restore damaged limbs to use.
In general:
- Affecting chances for surgery and wounds healing
- Luck also has serious affect on success percentage, same as proper tools and meds.
- Current healing formula: A roll is made 1-600, and if the doctor's skill + buffs/debuffs is greater than the rolled number - it means success. In other words, every 6% of skill gives +1% chance of success.
- A bullet and a severe wound are identical in their essence, just treated slightly differently.
- Pliers (or threads) give +100% to the skill, i.e. ~16% success, and do not damage the patient;
Multitool (for bullets) gives +0% to the skill and damages the patient by 5-15 hp;
Blades (knives, etc.) -100% to the skill and damage the patient by 15-30 hp;
- Moonshine "as an anesthetic" gives +0% to the skill, but it doesn't increase the damage from the operation;
Alcohol "as an anesthetic" gives +30% to the skill, i.e. +5% success; Using it "heals" the target for 5-20 HP.
A normal anesthetic gives +60% to the skill, i.e. +10% success; Using it "heals" the target for 15-30 HP.
The absence of an anesthetic does not give anything, and does not take anything away.
- Moonshine "as an antiseptic" gives +0% to the skill, but it doesn't allow the damage from the operation to increase;
Alcohol "as an antiseptic" gives +15% to the skill, but it doesn't allow the damage from the operation to increase;
Normal antiseptic gives +30% to the skill, and it also heals the patient by 5-10 HP.
- The absence of antiseptic takes -30% from the skill and causes 5-10 HP of damage to the patient.
- Moonshine and alcohol are spent at 100g per application
- Antiseptic and anesthetic are spent completely
Initial value:
0% + (2 x PE) + (3 x IN) + (1 x AG)
Example:
Character with 4 Intelligence, 5 Perception and 3 Agility will have
0 + (2 x 5) + (3 x 4) + (1 x 3) = 25%
Linked items:
WIP