Skill points: Difference between revisions
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Skillpoints are a resource earned each time the player character levels up. The amount gained depends on the character’s Intelligence and whether they possess the [[Skilled]] trait. Skillpoints are then spent to raise eligible [[:Category:Skill point skills|skills]] by increasing their percentage values. | |||
Each skill has its own percentage level. Most skills can be improved by spending skillpoints, while skills in the [[:Category:Application skills|application]] category can only be increased through use. | |||
Raising a skill normally costs one skillpoint per one percentage point. If the skill is tagged, each skillpoint increases it by two percentage points instead. Tagged skills also begin the game with a 50% bonus to their initial value. | |||
The cost to raise a skill increases as the skill becomes higher: | |||
{| class="wikitable" | |||
! Skill % Range !! Cost in Skill Points | |||
|- | |||
| 1%–125% || 1 Skill Point | |||
|- | |||
| 126%–150% || 2 Skill Points | |||
|- | |||
| 151%–175% || 3 Skill Points | |||
|- | |||
| 176%–200% || 4 Skill Points | |||
|- | |||
| 201%–225% || 5 Skill Points | |||
|- | |||
| 226%–300% || 6 Skill Points | |||
|} | |||
When purchasing increases for a tagged skill, the two‑point gain is always bought together. If the second point crosses into a higher cost bracket, the lower cost is used. | |||
''Example: A tagged skill at 125% increases to 127% for only one skillpoint.'' | |||
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== Base Skill points value == | == Base Skill points value == | ||
''Base Skill Points gained at each level depending on Intelligence.'' | ''Base Skill Points gained at each level depending on Intelligence.'' | ||
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! Total || 133 || 209 || 286 || 363 || 440 || 517 || 594 || 671 || 748 || 825 | ! Total || 133 || 209 || 286 || 363 || 440 || 517 || 594 || 671 || 748 || 825 | ||
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== Skilled SP bonus == | == Skilled SP bonus == | ||
''Additional Skill Points gained from the Skilled trait at each level depending on Intelligence.'' | ''Additional Skill Points gained from the Skilled trait at each level depending on Intelligence.'' | ||
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! Total || 39 || 77 || 116 || 154 || 193 || 231 || 270 || 308 || 347 || 385 | ! Total || 39 || 77 || 116 || 154 || 193 || 231 || 270 || 308 || 347 || 385 | ||
|} | |} | ||
== Combined SP on Level 12 == | == Combined SP on Level 12 == | ||
''Total combined Skill Points (Base + Skilled) at Level 12 for each Intelligence value.'' | ''Total combined Skill Points (Base + Skilled) at Level 12 for each Intelligence value.'' | ||
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Latest revision as of 11:22, 13 March 2026
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Skillpoints are a resource earned each time the player character levels up. The amount gained depends on the character’s Intelligence and whether they possess the Skilled trait. Skillpoints are then spent to raise eligible skills by increasing their percentage values. Each skill has its own percentage level. Most skills can be improved by spending skillpoints, while skills in the application category can only be increased through use. Raising a skill normally costs one skillpoint per one percentage point. If the skill is tagged, each skillpoint increases it by two percentage points instead. Tagged skills also begin the game with a 50% bonus to their initial value. The cost to raise a skill increases as the skill becomes higher:
When purchasing increases for a tagged skill, the two‑point gain is always bought together. If the second point crosses into a higher cost bracket, the lower cost is used. Example: A tagged skill at 125% increases to 127% for only one skillpoint. |
Base Skill points valueBase Skill Points gained at each level depending on Intelligence.
Skilled SP bonusAdditional Skill Points gained from the Skilled trait at each level depending on Intelligence.
Combined SP on Level 12Total combined Skill Points (Base + Skilled) at Level 12 for each Intelligence value.
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