Doctor: Difference between revisions
Created page with "thumb '''Doctor''' is a skill in FOnline: The Long Journey. The healing of major wounds and damaged limbs. Without this skill, it will take a much longer period of time to restore damaged limbs to use. NOTE: affecting chances for surgery and wounds healing NOTE: Luck also has serious affect on succes percentage, same as proper tools and meds NOTE: one of most important skills to craft drugs ====Initial value:==== 0% + (2 x PE)..." |
mNo edit summary |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 4: | Line 4: | ||
The healing of major wounds and damaged limbs. Without this skill, it will take a much longer period of time to restore damaged limbs to use. | The healing of major wounds and damaged limbs. Without this skill, it will take a much longer period of time to restore damaged limbs to use. | ||
In general: | |||
- Affecting chances for surgery and wounds healing | |||
NOTE: one of most important skills to craft drugs | - [[Luck]] also has serious affect on success percentage, same as proper tools and meds. | ||
- Current healing formula: | |||
A roll is made 1-600, and if the doctor's skill + buffs/debuffs is greater than the rolled number - it means success. | |||
In other words, every 6% of skill gives +1% chance of success. | |||
- A bullet and a severe wound are identical in their essence, just treated slightly differently. | |||
- Pliers (or threads) give +100% to the skill, i.e. ~16% success, and do not damage the patient; | |||
Multitool (for bullets) gives +0% to the skill and damages the patient by 5-15 hp; | |||
Blades (knives, etc.) -100% to the skill and damage the patient by 15-30 hp; | |||
- Moonshine "as an anesthetic" gives +0% to the skill, but it doesn't increase the damage from the operation; | |||
Alcohol "as an anesthetic" gives +30% to the skill, i.e. +5% success; Using it "heals" the target for 5-20 HP. | |||
A normal anesthetic gives +60% to the skill, i.e. +10% success; Using it "heals" the target for 15-30 HP. | |||
The absence of an anesthetic does not give anything, and does not take anything away. | |||
- Moonshine "as an antiseptic" gives +0% to the skill, but it doesn't allow the damage from the operation to increase; | |||
Alcohol "as an antiseptic" gives +15% to the skill, but it doesn't allow the damage from the operation to increase; | |||
Normal antiseptic gives +30% to the skill, and it also heals the patient by 5-10 HP. | |||
- The absence of antiseptic takes -30% from the skill and causes 5-10 HP of damage to the patient. | |||
- Moonshine and alcohol are spent at 100g per application | |||
- Antiseptic and anesthetic are spent completely | |||
<!-- NOTE: one of most important skills to craft drugs --> | |||
====Initial value:==== | ====Initial value:==== | ||
0% + (2 x [[Perception|PE]]) + (3 x [[Intelligence|IN]]) + (1 x [[Agility|AG]]) | 0% + (2 x [[Perception|PE]]) + (3 x [[Intelligence|IN]]) + (1 x [[Agility|AG]]) | ||
Latest revision as of 13:37, 6 October 2025

Doctor is a skill in FOnline: The Long Journey.
The healing of major wounds and damaged limbs. Without this skill, it will take a much longer period of time to restore damaged limbs to use.
In general:
- Affecting chances for surgery and wounds healing
- Luck also has serious affect on success percentage, same as proper tools and meds.
- Current healing formula: A roll is made 1-600, and if the doctor's skill + buffs/debuffs is greater than the rolled number - it means success. In other words, every 6% of skill gives +1% chance of success.
- A bullet and a severe wound are identical in their essence, just treated slightly differently.
- Pliers (or threads) give +100% to the skill, i.e. ~16% success, and do not damage the patient;
Multitool (for bullets) gives +0% to the skill and damages the patient by 5-15 hp;
Blades (knives, etc.) -100% to the skill and damage the patient by 15-30 hp;
- Moonshine "as an anesthetic" gives +0% to the skill, but it doesn't increase the damage from the operation;
Alcohol "as an anesthetic" gives +30% to the skill, i.e. +5% success; Using it "heals" the target for 5-20 HP.
A normal anesthetic gives +60% to the skill, i.e. +10% success; Using it "heals" the target for 15-30 HP.
The absence of an anesthetic does not give anything, and does not take anything away.
- Moonshine "as an antiseptic" gives +0% to the skill, but it doesn't allow the damage from the operation to increase;
Alcohol "as an antiseptic" gives +15% to the skill, but it doesn't allow the damage from the operation to increase;
Normal antiseptic gives +30% to the skill, and it also heals the patient by 5-10 HP.
- The absence of antiseptic takes -30% from the skill and causes 5-10 HP of damage to the patient.
- Moonshine and alcohol are spent at 100g per application
- Antiseptic and anesthetic are spent completely
Initial value:
0% + (2 x PE) + (3 x IN) + (1 x AG)
Example:
Character with 4 Intelligence, 5 Perception and 3 Agility will have
0 + (2 x 5) + (3 x 4) + (1 x 3) = 25%
Linked items:
WIP