Hunting: Difference between revisions

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The skill is practiced through application. Its affecting chance of successful skinning and butchering processes at each stage.
The skill is practiced through application. Its affecting chance of successful skinning and butchering processes at each stage.


NOTE: different tools has different bonuses to hunting skill. Most effective are Machete and Hunting knife.
In general:  


NOTE: higher tier creatures require more skill for successful skinning
- Different tools has different bonuses to hunting skill. Most effective are Machete and Hunting knife.


NOTE: keeping gloves at secondary slot will protect you from raising Dirtiness
- Higher tier creatures require more skill for successful skinning


NOTE: for professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets.
- Keeping gloves at secondary slot will protect you from raising Dirtiness
 
- For professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets.





Latest revision as of 13:18, 6 October 2025

File:WIP.png

Hunting is a skill in FOnline: The Long Journey.

Aim, hold your breath, pull the trigger. Well, you`ve ruined the skin of a rare gecko again, you idiot!No one will give more than $ 10 for it now!

The skill is practiced through application. Its affecting chance of successful skinning and butchering processes at each stage.

In general:

- Different tools has different bonuses to hunting skill. Most effective are Machete and Hunting knife.

- Higher tier creatures require more skill for successful skinning

- Keeping gloves at secondary slot will protect you from raising Dirtiness

- For professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets.


Initial value:

0% + (2 x PE) + (3 x IN) + (5 x AG)

Example:

Character with 10 Perception , 4 Intelligence and 6 Agility will have

0 + (2 x 10) + (3 x 4) + (5 x 6) = 62%

Linked items:

WIP