Psycho: Difference between revisions
Jump to navigation
Jump to search
Added whole for the drug + withdrawal etc. |
mNo edit summary |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 11: | Line 11: | ||
|overdose= Knockout(-200 current AP), +200 fatigue, 5% chance of cardiac arrest. | |overdose= Knockout(-200 current AP), +200 fatigue, 5% chance of cardiac arrest. | ||
|addiction=-4 Charisma, -2 Endurance, -30 max [[Hit points|HP]] | |addiction=60% chance to become addicted, -4 Charisma, -2 Endurance, -30 max [[Hit points|HP]] | ||
|base price=400 | |base price=400 | ||
| Line 21: | Line 21: | ||
|tools=n/a | |tools=n/a | ||
}} | }} | ||
Psycho is a powerful and costly combat stimulant. Because its addiction penalties are significant, it is recommended for use only when absolutely necessary. | |||
== See Also == | |||
*[[:Category:Drugs| Drugs]] | |||
Latest revision as of 13:40, 13 March 2026
| Psycho | |
|---|---|
| Description | An unique delivery system containing unusual and unknown chemicals, most likely of military origin. It is supposed to increase the combat potential of a soldier. |
| Instant Effects | +18% overdose, +20 current HP, +2% drunkenness, revive from unconsciousness, removes bleeding, wounds, and fractures. + Phase 1. |
| Effects Over Time |
|
| Addiction Effects | 60% chance to become addicted, -4 Charisma, -2 Endurance, -30 max HP |
| Overdose Effects | Knockout(-200 current AP), +200 fatigue, 5% chance of cardiac arrest. |
| Base Price | 400 |
| Weight | 256 g |
| Volume | 10 |
| Drug type | Combat |
| Material | Glass |
| Craft |
|
Psycho is a powerful and costly combat stimulant. Because its addiction penalties are significant, it is recommended for use only when absolutely necessary.