Traits: Difference between revisions

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Created page with "Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results. You can choose up to two traits when designing a character (or none at all). {| class="wikitable sortable" border="1" |- !Trait !Name !Bonus / Penalty |- |link=link=Fast Metabolism|center |Fast Metabolism |(+) Increases the level of healing (+) Reduces t..."
 
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|[[Fast Metabolism]]
|[[Fast Metabolism]]
|(+) Increases the level of healing
|(+) Increases the level of healing
(+) Reduces the healing tick time
(+) Reduces the healing tick time
(+) Faster bleed recovery
(+) Faster bleed recovery
(-) Removes resistance to radiation and poisons
(-) Removes resistance to radiation and poisons
(-) Doubles the speed of thirst, huger
(-) Doubles the speed of thirst, huger
(-) Increase the overdose by 30%, but its decline rate is doubled
(-) Increase the overdose by 30%, but its decline rate is doubled
|-
|-
|[[File:2 Bruiser.png|link=link=Bruiser|center]]
|[[File:2 Bruiser.png|link=link=Bruiser|center]]
|[[Bruiser]]
|[[Bruiser]]
|(+) +3 [[Strength]]
|(+) +3 [[Strength]]
(-) -25 to maximum [[Action Points]]
(-) -25 to maximum [[Action Points]]


NOTE: Strength has to be 5 or above
NOTE: Strength has to be 5 or above
|-
|-
|[[File:3 Small Frame.png|link=link=Small Frame|center]]
|[[File:3 Small Frame.png|link=link=Small Frame|center]]
|[[Small Frame]]
|[[Small Frame]]
|(+) +2 to [[Agility]]
|(+) +2 to [[Agility]]
(+) +5 Kg to max carry weight
(+) +5 Kg to max carry weight
(-)  Each point of Strength now gives +5 Kg to max carry weight instead of +10 Kg
(-)  Each point of Strength now gives +5 Kg to max carry weight instead of +10 Kg
NOTE: Base Agility has to be 3 or above
NOTE: Base Agility has to be 3 or above
|-
|-
|[[File:4 Sadist.png|link=link=One Hander|center]]
|[[File:4 Sadist.png|link=link=One Hander|center]]
|[[Sadist]]
|[[Sadist]]
|(+) Your critical attacks cause more harm ( +15 to crit table roll )
|(+) Your critical attacks cause more harm ( +15 to crit table roll )
(-) Your attacks require +15% AP
(-) Your attacks require +15% AP
|-
|-
|[[File:5 Finesse.png|link=link=Finesse|center]]
|[[File:5 Finesse.png|link=link=Finesse|center]]
|[[Finesse]]
|[[Finesse]]
|(+) Increase the base chance of critical hit by 15%
|(+) Increase the base chance of critical hit by 15%
(-) You do not cause bonus damage from critical attacks
(-) You do not cause bonus damage from critical attacks
|-
|-
|[[File:6 Kamikaze.png|link=link=Kamikaze|center]]
|[[File:6 Kamikaze.png|link=link=Kamikaze|center]]
|[[Kamikaze]]
|[[Kamikaze]]
|(+) Increases the regeneration of [[Action Points]] by 0.2 per Agility point
|(+) Increases the regeneration of [[Action Points]] by 0.2 per Agility point
(-) Reduces the base Armor Class to 0
(-) Reduces the base Armor Class to 0
|-
|-
|[[File:7 Heavy Handed.png|link=link=Heavy Handed|center]]
|[[File:7 Heavy Handed.png|link=link=Heavy Handed|center]]
|[[Heavy Handed]]
|[[Heavy Handed]]
|(+) Increases Melee damage by 1 for each point of the Strength parameter.
|(+) Increases Melee damage by 1 for each point of the Strength parameter.
(-) Reduces Action Points regeneration by 0.35 for each Strength point
(-) Reduces Action Points regeneration by 0.35 for each Strength point
|-
|-
|[[File:8 Fast Shot.png|link=link=Fast Shot|center]]
|[[File:8 Fast Shot.png|link=link=Fast Shot|center]]
|[[Fast Shot]]
|[[Fast Shot]]
|(+) All ranged attacks require 15% less Action Points
|(+) All ranged attacks require 15% less Action Points
(-) Aimes fire cannot be conducted, 66% of hits will be randomized
(-) Aimes fire cannot be conducted, 66% of hits will be randomized
|-
|-
|[[File:9 Bloody Mess.png|link=link=Bloody Mess|center]]
|[[File:9 Bloody Mess.png|link=link=Bloody Mess|center]]
|[[Bloody Mess]]
|[[Bloody Mess]]
|Your attacks and finishing blows with weapons lead to critica death animations for NPC
|Your attacks and finishing blows with weapons lead to critica death animations for NPC
NOTE: critical death animation prevents reviving of target (premanent death instead of KO) meanwhile those NPCs '''can not be skinned or butchered'''
NOTE: critical death animation prevents reviving of target (premanent death instead of KO) meanwhile those NPCs '''can not be skinned or butchered'''


Line 66: Line 89:
|[[Jinxed]]
|[[Jinxed]]
|(+) +2 Intelligence
|(+) +2 Intelligence
(-) Melee damage is reduced to 1
(-) Melee damage is reduced to 1
(-) All special Unarmed attacks against you are automatic succes
(-) All special Unarmed attacks against you are automatic succes
NOTE: Base Intelligence must be 7 or above
NOTE: Base Intelligence must be 7 or above
|-
|-
|[[File:10 Sure Footed.png|link=link=Good Natured|center]]
|[[File:10 Sure Footed.png|link=link=Good Natured|center]]
|[[Sure Footed]]
|[[Sure Footed]]
|(+) Your movement speed is not reduced by sneaking, dragging, pushing, or low HP
|(+) Your movement speed is not reduced by sneaking, dragging, pushing, or low HP
(-) If you suffer a knock-out you will be inconscious for twice as long
(-) If you suffer a knock-out you will be inconscious for twice as long


NOTE: Most likely, you will not get up without outside help if got KOed during the fight
NOTE: Most likely, you will not get up without outside help if got KOed during the fight
|-
|-
|[[File:12 Chem Reliant.png|link=link=Chem Reliant|center]]
|[[File:12 Chem Reliant.png|link=link=Chem Reliant|center]]
|[[Chem Reliant]]
|[[Chem Reliant]]
|(+) The side effect of drugs (stage 2) lasts half as long
|(+) The side effect of drugs (stage 2) lasts half as long
(+) Increase drug treatment by 30%
(+) Increase drug treatment by 30%
(-) Chance of getting addicted to any drugs doubled
(-) Chance of getting addicted to any drugs doubled
(-) Increase overdose  by 30%
(-) Increase overdose  by 30%
NOTE:  You can not take it with a chem resistant trait
NOTE:  You can not take it with a chem resistant trait
|-
|-
|[[File:13 Chem Resistant.png|link=link=Brutish Hulk|center]]
|[[File:13 Chem Resistant.png|link=link=Brutish Hulk|center]]
|[[Chem resistant]]
|[[Chem resistant]]
|(+) Withdrawal time from drugs halved
|(+) Withdrawal time from drugs halved
(+) Reduces overdose from treatment by 30%
(+) Reduces overdose from treatment by 30%
(-) The effect of drugs lasts half as long
(-) The effect of drugs lasts half as long
(-) Reduces drug treatment by 30%
(-) Reduces drug treatment by 30%
NOTE:  You can not take it with a chem reliant trait
NOTE:  You can not take it with a chem reliant trait
|-
|-
|[[File:14 Sexuality.png|link=link=Bonehead|center]]
|[[File:14 Sexuality.png|link=link=Bonehead|center]]
|[[Sexuality]]
|[[Sexuality]]
|(+) +3 to [[Charisma]]
|(+) +3 to [[Charisma]]
(+) sex increases [[Action Points]] regeneration by extra 1
(+) sex increases [[Action Points]] regeneration by extra 1
(-)  You lose 50 max HP
(-)  You lose 50 max HP
NOTE: Base Charisma has to be 4 or above
NOTE: Base Charisma has to be 4 or above
|-
|-
|[[File:15 Skilled.png|link=link=Gifted|center]]
|[[File:15 Skilled.png|link=link=Gifted|center]]
|[[Skilled]]
|[[Skilled]]
|(+) You gain extra skillpoints every level (int*level/2)
|(+) You gain extra skillpoints every level (int*level/2)
(-)  Experience gains are reduced by half
(-)  Experience gains are reduced by half
(-)  Skills that are leveled by application can not be higher than 150%
(-)  Skills that are leveled by application can not be higher than 150%
|-
|-
|[[File:16 Night Person.png|link=link=Loner|center]]
|[[File:16 Night Person.png|link=link=Loner|center]]
|[[Night person]]
|[[Night person]]
|(+) +1 point to [[Intelligence]] and [[Perception]] at night
|(+) +1 point to [[Intelligence]] and [[Perception]] at night
(-)  -1 point to [[Intelligence]] and [[Perception]] at day
(-)  -1 point to [[Intelligence]] and [[Perception]] at day


NOTE: Nighttime from 18:01 to 06:00, daytime from 06:01 to 18:00
NOTE: Nighttime from 18:01 to 06:00, daytime from 06:01 to 18:00
|-
|-
|}
|}

Latest revision as of 16:23, 29 September 2025

Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.

You can choose up to two traits when designing a character (or none at all).

Trait Name Bonus / Penalty
Fast Metabolism (+) Increases the level of healing

(+) Reduces the healing tick time

(+) Faster bleed recovery

(-) Removes resistance to radiation and poisons

(-) Doubles the speed of thirst, huger

(-) Increase the overdose by 30%, but its decline rate is doubled

Bruiser (+) +3 Strength

(-) -25 to maximum Action Points

NOTE: Strength has to be 5 or above

Small Frame (+) +2 to Agility

(+) +5 Kg to max carry weight

(-) Each point of Strength now gives +5 Kg to max carry weight instead of +10 Kg

NOTE: Base Agility has to be 3 or above

Sadist (+) Your critical attacks cause more harm ( +15 to crit table roll )

(-) Your attacks require +15% AP

Finesse (+) Increase the base chance of critical hit by 15%

(-) You do not cause bonus damage from critical attacks

Kamikaze (+) Increases the regeneration of Action Points by 0.2 per Agility point

(-) Reduces the base Armor Class to 0

Heavy Handed (+) Increases Melee damage by 1 for each point of the Strength parameter.

(-) Reduces Action Points regeneration by 0.35 for each Strength point

Fast Shot (+) All ranged attacks require 15% less Action Points

(-) Aimes fire cannot be conducted, 66% of hits will be randomized

Bloody Mess Your attacks and finishing blows with weapons lead to critica death animations for NPC

NOTE: critical death animation prevents reviving of target (premanent death instead of KO) meanwhile those NPCs can not be skinned or butchered

Jinxed (+) +2 Intelligence

(-) Melee damage is reduced to 1

(-) All special Unarmed attacks against you are automatic succes

NOTE: Base Intelligence must be 7 or above

Sure Footed (+) Your movement speed is not reduced by sneaking, dragging, pushing, or low HP

(-) If you suffer a knock-out you will be inconscious for twice as long

NOTE: Most likely, you will not get up without outside help if got KOed during the fight

Chem Reliant (+) The side effect of drugs (stage 2) lasts half as long

(+) Increase drug treatment by 30%

(-) Chance of getting addicted to any drugs doubled

(-) Increase overdose by 30%

NOTE: You can not take it with a chem resistant trait

Chem resistant (+) Withdrawal time from drugs halved

(+) Reduces overdose from treatment by 30%

(-) The effect of drugs lasts half as long

(-) Reduces drug treatment by 30%

NOTE: You can not take it with a chem reliant trait

Sexuality (+) +3 to Charisma

(+) sex increases Action Points regeneration by extra 1

(-) You lose 50 max HP

NOTE: Base Charisma has to be 4 or above

Skilled (+) You gain extra skillpoints every level (int*level/2)

(-) Experience gains are reduced by half

(-) Skills that are leveled by application can not be higher than 150%

Night person (+) +1 point to Intelligence and Perception at night

(-) -1 point to Intelligence and Perception at day

NOTE: Nighttime from 18:01 to 06:00, daytime from 06:01 to 18:00