First Aid: Difference between revisions

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Created page with "thumb '''First Aid''' is a skill in FOnline: The Long Journey. General healing skill. Used to heal small cuts, abrasions and other minor ills. The yse of first aid can heal some hit point immediately. NOTE: reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill colldown will be 30-200/10=10 seconds) NOTE: affecting on bandag..."
 
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General healing skill. Used to heal small cuts, abrasions and other minor ills. The yse of first aid can heal some hit point immediately.
General healing skill. Used to heal small cuts, abrasions and other minor ills. The yse of first aid can heal some hit point immediately.


NOTE: reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill colldown will be 30-200/10=10 seconds)
In general:  
 
- Reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill colldown will be 30-200/10=10 seconds)
 
- Affecting on bandaging efficiency and speed


NOTE: affecting on bandaging efficiency and speed
====Initial value:====
====Initial value:====
0% + (1 x [[Perception|PE]]) + (2 x [[Intelligence|IN]]) + (3 x [[Agility|AG]])
0% + (1 x [[Perception|PE]]) + (2 x [[Intelligence|IN]]) + (3 x [[Agility|AG]])

Revision as of 13:19, 6 October 2025

First Aid is a skill in FOnline: The Long Journey.

General healing skill. Used to heal small cuts, abrasions and other minor ills. The yse of first aid can heal some hit point immediately.

In general:

- Reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill colldown will be 30-200/10=10 seconds)

- Affecting on bandaging efficiency and speed

Initial value:

0% + (1 x PE) + (2 x IN) + (3 x AG)

Example:

Character with 4 Intelligence, 5 Perception and 3 Agility will have

0 + (1 x 5) + (2 x 4) + (3 x 3) = 22%

Linked items:

WIP