Hunting: Difference between revisions

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Created page with "thumb '''Hunting''' is a skill in FOnline: The Long Journey. Aim, hold your breath, pull the trigger. Well, you`ve ruined the skin of a rare gecko again, you idiot!No one will give more than $ 10 for it now! The skill is practiced through application. Its affecting chance of successful skinning and butchering processes at each stage. NOTE: different tools has different bonuses to hunting skill NOTE: higher tier creatures require more skill for success..."
 
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NOTE: different tools has different bonuses to hunting skill
NOTE: different tools has different bonuses to hunting skill
NOTE: higher tier creatures require more skill for successful skinning
NOTE: higher tier creatures require more skill for successful skinning
NOTE: keeping gloves at secondary slot will protect you from raising Dirtiness
NOTE: keeping gloves at secondary slot will protect you from raising Dirtiness
NOTE: for professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets.
NOTE: for professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets.



Revision as of 06:26, 6 October 2025

File:WIP.png

Hunting is a skill in FOnline: The Long Journey.

Aim, hold your breath, pull the trigger. Well, you`ve ruined the skin of a rare gecko again, you idiot!No one will give more than $ 10 for it now!

The skill is practiced through application. Its affecting chance of successful skinning and butchering processes at each stage.

NOTE: different tools has different bonuses to hunting skill

NOTE: higher tier creatures require more skill for successful skinning

NOTE: keeping gloves at secondary slot will protect you from raising Dirtiness

NOTE: for professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets.


Initial value:

0% + (2 x PE) + (3 x IN) + (5 x AG)

Example:

Character with 10 Perception , 4 Intelligence and 6 Agility will have

0 + (2 x 10) + (3 x 4) + (5 x 6) = 62%

Linked items:

WIP