Hunting: Difference between revisions
Created page with "thumb '''Hunting''' is a skill in FOnline: The Long Journey. Aim, hold your breath, pull the trigger. Well, you`ve ruined the skin of a rare gecko again, you idiot!No one will give more than $ 10 for it now! The skill is practiced through application. Its affecting chance of successful skinning and butchering processes at each stage. NOTE: different tools has different bonuses to hunting skill NOTE: higher tier creatures require more skill for success..." |
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NOTE: different tools has different bonuses to hunting skill | NOTE: different tools has different bonuses to hunting skill | ||
NOTE: higher tier creatures require more skill for successful skinning | NOTE: higher tier creatures require more skill for successful skinning | ||
NOTE: keeping gloves at secondary slot will protect you from raising Dirtiness | NOTE: keeping gloves at secondary slot will protect you from raising Dirtiness | ||
NOTE: for professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets. | NOTE: for professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets. | ||
Revision as of 06:26, 6 October 2025
Hunting is a skill in FOnline: The Long Journey.
Aim, hold your breath, pull the trigger. Well, you`ve ruined the skin of a rare gecko again, you idiot!No one will give more than $ 10 for it now!
The skill is practiced through application. Its affecting chance of successful skinning and butchering processes at each stage.
NOTE: different tools has different bonuses to hunting skill
NOTE: higher tier creatures require more skill for successful skinning
NOTE: keeping gloves at secondary slot will protect you from raising Dirtiness
NOTE: for professional hunter it`s better to learn how use traps and/or ropes to easier finishing creatures with melee weapons. Ammunition is too important to waste it on weak targets.
Initial value:
0% + (2 x PE) + (3 x IN) + (5 x AG)
Example:
Character with 10 Perception , 4 Intelligence and 6 Agility will have
0 + (2 x 10) + (3 x 4) + (5 x 6) = 62%
Linked items:
WIP