First Aid: Difference between revisions

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'''First Aid''' is a skill in FOnline: The Long Journey.  
'''First Aid''' is a skill in FOnline: The Long Journey.  


General healing skill. Used to heal small cuts, abrasions and other minor ills. The yse of first aid can heal some hit point immediately.
General healing skill. Used to heal small cuts, abrasions and other minor ills. The use of first aid can heal some hit point immediately.


In general:  
In general:  


- Reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill colldown will be 30-200/10=10 seconds)
- Reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill cooldown will be 30-200/10=10 seconds)


- Affecting on bandaging efficiency and speed
- Affecting on bandaging efficiency and speed
- Stimulants, powders, CC and traumatine are used from the inventory, through the bag or through the first aid menu on yourself \ target
The first aid menu monitors whether you have an item to use or not and spends it if one is found
- All medical drugs have an overdose level, which after filling above 100% stops giving the effect of the drug, knocks out and increases the character's poisoning level.
{| class="wikitable" style="margin:auto"
|+ Cooking recipes
|-
! Med !! Instant heal !! Temporary off-heal !! overdose
|-
| Traumatine || 100 || 60 || 75
|-
| Superstimpack || 60 || 100 || 75
|-
| Stimpack || 30 || 50 || 30
|-
| Healing Powder || 20 || 30 || 40
|}
If the character has the Trait "Resistance to Chemistry", the drug heals and causes 30% less overdose
If the character has the Trait "Unresistant to Chemistry", the drug heals and causes 30% more overdose
If the character has the Trait "Fast Metabolism", the drug causes 30% more overdose. (All values are cumulative)
- Overdose unit decay tick formula:
4000ms - ( [Overdose] * 100 ) - ( [Strength] * 100 )
- If the character has the "Fast Metabolism" trait, the final tick value is reduced by 30%, i.e. it will decay faster.


====Initial value:====
====Initial value:====

Revision as of 13:31, 6 October 2025

First Aid is a skill in FOnline: The Long Journey.

General healing skill. Used to heal small cuts, abrasions and other minor ills. The use of first aid can heal some hit point immediately.

In general:

- Reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill cooldown will be 30-200/10=10 seconds)

- Affecting on bandaging efficiency and speed

- Stimulants, powders, CC and traumatine are used from the inventory, through the bag or through the first aid menu on yourself \ target The first aid menu monitors whether you have an item to use or not and spends it if one is found

- All medical drugs have an overdose level, which after filling above 100% stops giving the effect of the drug, knocks out and increases the character's poisoning level.

Cooking recipes
Med Instant heal Temporary off-heal overdose
Traumatine 100 60 75
Superstimpack 60 100 75
Stimpack 30 50 30
Healing Powder 20 30 40

If the character has the Trait "Resistance to Chemistry", the drug heals and causes 30% less overdose If the character has the Trait "Unresistant to Chemistry", the drug heals and causes 30% more overdose If the character has the Trait "Fast Metabolism", the drug causes 30% more overdose. (All values are cumulative)

- Overdose unit decay tick formula: 4000ms - ( [Overdose] * 100 ) - ( [Strength] * 100 )

- If the character has the "Fast Metabolism" trait, the final tick value is reduced by 30%, i.e. it will decay faster.

Initial value:

0% + (1 x PE) + (2 x IN) + (3 x AG)

Example:

Character with 4 Intelligence, 5 Perception and 3 Agility will have

0 + (1 x 5) + (2 x 4) + (3 x 3) = 22%

Linked items:

WIP