First Aid: Difference between revisions
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! Med !! Instant heal !! Temporary off-heal !! overdose | ! Med !! Instant heal !! Temporary off-heal !! overdose | ||
Latest revision as of 13:31, 6 October 2025

First Aid is a skill in FOnline: The Long Journey.
General healing skill. Used to heal small cuts, abrasions and other minor ills. The use of first aid can heal some hit point immediately.
In general:
- Reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill cooldown will be 30-200/10=10 seconds)
- Affecting on bandaging efficiency and speed
- Stimulants, powders, CC and traumatine are used from the inventory, through the bag or through the first aid menu on yourself \ target The first aid menu monitors whether you have an item to use or not and spends it if one is found
- All medical drugs have an overdose level, which after filling above 100% stops giving the effect of the drug, knocks out and increases the character's poisoning level.
| Med | Instant heal | Temporary off-heal | overdose |
|---|---|---|---|
| Traumatine | 100 | 60 | 75 |
| Superstimpack | 60 | 100 | 75 |
| Stimpack | 30 | 50 | 30 |
| Healing Powder | 20 | 30 | 40 |
If the character has the Trait "Resistance to Chemistry", the drug heals and causes 30% less overdose If the character has the Trait "Unresistant to Chemistry", the drug heals and causes 30% more overdose If the character has the Trait "Fast Metabolism", the drug causes 30% more overdose. (All values are cumulative)
- Overdose unit decay tick formula: 4000ms - ( [Overdose] * 100 ) - ( [Strength] * 100 )
- If the character has the "Fast Metabolism" trait, the final tick value is reduced by 30%, i.e. it will decay faster.
Initial value:
0% + (1 x PE) + (2 x IN) + (3 x AG)
Example:
Character with 4 Intelligence, 5 Perception and 3 Agility will have
0 + (1 x 5) + (2 x 4) + (3 x 3) = 22%
Linked items:
WIP