Frequently Asked Questions: Difference between revisions
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Revision as of 23:44, 5 March 2026
Welcome to Frequently Asked Questions or FAQ!
This FAQ will hopefully serve as an introduction to new and existing players about certain game mechanics, as well as answer some common questions. Since the contents may be re-arranged as they are updated, each section will have a header that you can search for the information easily:
Scavenging
Scavenging is done by using scavenging tools on the various garbage piles that spawn in the ruins (Using item visor they will be labelled as a garbage piles). To scavenge, hold your choice of tool in hand, right click until the use option shows up if needed, then left click on garbage piles with the yellow cursor to begin scavenging. After scavenging a garbage pile it will disappear, respawning anywhere between 120-360 minutes later.
The formula for the amount of junk received from scavenging is as follows: 0 + (+-1 or 0, depending on tool used) + (0-2) + (Scavenging skill / 50).
Tools and Super tool kits will give +1 for loot received, whereas Shovels, Spades and Armatures will give a -1 penalty. Crowbars give no penalty or bonus to scavenging. There is a 50% chance to receive 1 piece of junk from scavenging if the formula dictates 0, and the maximum amount you can receive is 9.
Scavenging is the primary source of junk, metal scraps, as well as some other crafting materials.
Max Skill level: 300% Professional perk: N/A
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects)
Mining
Mining is done by using various mining tools on ore veins. Ore veins are found within caves and designated mines, with the appearance of a large piles of rocks (Using Item Visor they will be labelled as an ore vein)
List of the usable mining tools:
- Super Sledge
- Pickaxe
- Shovel
- Spade
- Club
- Primitive Sledgehammer
- Shredder
- Mining Drill
- Super Mutant's Maul
- Super Mutant's Club
Note: Super mutant characters can use the Mining Drill, Super Mutant's Maul and Super Mutant's Club to mine.
To start mining, equip a tool capable of mining in your hand and right click until it is in the ‘use’ mode if needed. Then, left click the ore vein with the yellow cursor to begin mining. After mining an ore vein several times the appearance will change and the type of ore vein it contains will be made visible. After mining the revealed ore vein it too will disappear, respawning after 720-1440 minutes.
The formula for the amount of ore received is as follows: 0 + (+- 1, 0, or -2 depending on what tool is used) + (0-1) + (Mining skill / 50 ) Copper, Lead, Mineral, Iron, Medium Gold and Medium Uranium ore veins will give a -1 to the ore received. Small Gold and Small Uranium ore veins will give a -1, -2 to the ore received. The Super sledge and the pickaxe will give +1 for loot received, Shovels, spades and super mutant clubs will give -1 to the loot received, and the primitive sledgehammer will give a -2 to the loot received. “Shredder”, the Mining Drill, and the Super Mutant’s Maul will have no effect on loot received.
Mining ore veins is the primary source of Rocks, Minerals, and the various ores (See section: Furnace) that can be refined and used in crafting.
List of the various mining loot:
Here is a video of how to do it. https://www.youtube.com/watch?v=n5-Go-eHsGg
Max Skill level: 300%
Professional perk:
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects)
Hunting
Hunting is done by using various hunting tools on dead animals. To do this, hold any tool usable for hunting in your hand and press “A” while on the use option, then select a dead critter with the yellow cursor. After skinning a critter to completion, its body will disappear and blood and bones will remain.
Critters that are killed with a critical attack will be unable to be skinned, and the message “This creature is too damaged to be skinned” will appear in the text box whenever it is attempted.
(Note: The critter MUST be dead before being able to be skinned)
List of the usable hunting tools:
- Knife
- Combat Knife
- Throwing Knife*
- Hunting Knife
- Super Mutant knife
- Primitive Knife
- Switchblade
- Lil Jesus
- Scissors
- Cutthroat
- Machete
- Primitive Machete
- Axe
- Quality Axe
- Wakizashi Blade
Skinning an animal is the primary source of hides (See section crafting), leather (See section crafting) , and meats (see section: *Cooking) .
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects) Max Skill level: 300% Professional perk: N/A
Fishing
Fishing Fishing is done by using a fishing rod with bait attached on a water tile. First, you need to assemble the fishing rod by holding it in your hand and using fishing twine, a hook, and bait of some sort from your inventory.
To fish, hold a fully assembled rod in your hand and press “A” while on the use option, then select a water tile with the yellow cursor. After the bobber in the water begins to fade in and out, press space or escape and you will be placed into a fight to secure the fish. Drag when the fish is pulling and Strike when the fish is moving rapidly, reeling the fish in when it submits.
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects)
Max Skill level: 300%
Professional perk:
How to get Iron Parts
There are currently three possible methods of getting iron parts. These include: Mining Scavenging deconstructing.
Mining : To begin with, we will talk about mining. Grab any mining tool (Pickaxe/Sledge/Primitive Sledge) and go to the mines. You will spot large piles of rocks, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the pile of rock and the mining animation will occur. At first, rocks and flint will be received, continuing until the pile of rocks changes to ore vein.
Now, continue mining until you receive the iron ore. (Note: due to iron ores weight it is a good option to consider using a cart to place the ore into and moving it)
Leave the mine and head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the iron ore from your inventory to the forge. (Refer to forge guide to learn how to ignite and what tools to use)
With time, Iron bars will be produced. Take these and place them within the anvil. (Refer to anvil guide to learn how to place within and what tools to use)
Smith the bars into sheets then head towards a workbench (refer to workbench guide) the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets. If the necessary tool(s) and materials are in the inventory the Iron Parts 4 pc will show in green, click on the ‘FIX’ button at the bottom.
Scavenging : The next is Scavenging: Grab any scavenging tool (Tool/Super Tool kit/ Shovel) and head to the ruins. You will spot ‘Garbage piles’, make sure that the tools are in ‘use’ mode and then press ‘A’ or click the tool to bring up the ‘Use icon’. Click on the ‘Garbage piles’ and the scavenging animation will occur. Once this is complete you will receive various materials.
(Note: There is a chance of receiving Iron parts from scavenging)
You will find that your inventory fills with various metal pieces along with pipes and other junk. Collect enough of this and then head towards a forge. Click the forge and click ‘Examine’, this will open the forge inventory. Click on and drag the various metal materials from your inventory to the forge. (Refer to forge guide to learn how to ignite and what tools to use)
With time, Iron bars will be produced. Take these and place them within the anvil. (Refer to anvil guide to learn how to place within and what tools to use)
Smith the bars into sheets then head towards a workbench (refer to workbench guide) the crafting menu will appear, head to page 3 and click on iron parts, you will need a repair skill of 100% and the following tools - Tools OR Super Tool Kit and the workbench itself along with the iron sheets.
Furnace
Woodcutting
Woodcutting is done by using various chopping tools on trees. Trees can be found all over the wasteland, and all are able to be chopped down..
Use an ax or machette of any kind and use on the tree in your hand. Make sure to press G to pick up the log as it will be beneath your feet if it shows the log.
(Note: There is a possibility of a critical fail upon doing this action, this can lead to the ‘Injury’ or ‘Heavy wound’ status effects)
Character Creation
Chat Commands
Bandit cave mechanics
A person with bandit karma perk (494) can enter a hidden raider cave by entering a certain spot on the map. A bandit can drag along anyone in KO to the location. Any player entering this location will gain the bandit karma perk and thus remember it's locatio
Stealing
Barter
Traps
AP regen
Criticals
Creating a Fire
Take a log-> Drop from inventory=>Take your axe, machette, or other chopping tool and use on the log-> Take lighter or flint and use on chopped wood-> Fire
Everything is on fire now!
Put water bottle in hand-> Make sure water bottle is open-> use on the fire.
Skill Points
Skill points are gained each level based on a character's intelligence and whether they picked the "Skilled" Trait or not.
Skill points are used to raise the level of a skill, with the amount of points required depending on the current level of the skill.
Each skill has a maximum level of 300%, with the initial level depending on a character's SPECIAL.
List of skill points required to level up a skill: 0-125: 1 sp per 1% 126-150: 2 sp per 1% 151-175: 3 sp per 1% 176-200: 4 sp per 1% 201-225: 5 sp per 1% 226-300: 6 sp per 1%
Note: Having a skill tagged will mean that instead of raising by 1% each level up, it will instead raise by 2%.
List of how many skill points a character will have at max level (12) depending on their intelligence: INT 1 (Normal: 132) (Skilled: 171) INT 2 (Normal: 209) (Skilled: 286) INT 3 (Normal: 286) (Skilled: 402) INT 4 (Normal: 363) (Skilled: 517) INT 5 (Normal: 440) (Skilled: 633) INT 6 (Normal: 517) (Skilled: 748) INT 7 (Normal: 594) (Skilled: 864) INT 8 (Normal: 671) (Skilled: 979) INT 9 (Normal: 748) (Skilled: 1095) INT 10 (Normal: 825) (Skilled: 1210)
Farming
Full details here. Farming Basic stuff you need
Have seed in hand->Press a on farm tile->Seed will be planted.
Open water bottle-> Hold water bottle in hand-> Press A on the seed that is planted-> Congrats you watered a seed.
Growable Regular: Corn, Cabbage, Radcvet, Fiveleaf.
Regular planters: Field tiles, Planter Barrels*.
Alt+M Menu
Cooking
Cooking is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting the cook or the fry option from the menu.
Frying is done by holding a piece of raw meat in your hands, clicking on a fire source and selecting the fry option.
The Cook option uses recipes that combine ingredients in order to create food that is higher in fullness stats.
For Full list of recipes Cooking
List of recipes:
Salad - Skill 110 Algae/Seaweed (X2) + MutFruit + Clean Bowl = Salad
Soup - Skill 120 Cabbage + Xander root + bottle of water (clean or dirty?) + Clean Bowl = Herbal soup
Kebab - Skill 130 Meat = Xander root = Meat on a stick
Tortilla - Skill 140 Corn flour + Xander root (X2) = Tortilla (Flapjack)
Frying
Frying is done by left clicking on an oven / bonfire / fire barrel with the cursor and selecting frying from the menu while holding a piece of fry-able meat in hands..
| Dish | Materials |
|---|---|
| Mantis snack | Mantis foot |
| Chunk of Grilled Meat | Meat. Do not use low quality meat. |
| Chunk of Fried Fish | Fish |
| Rat on a stick | Rat |
| Grilled Gecko Meat | Gecko meat |
Frying meat requires no skill level and is the initial method of gaining cooking skill points.
Successfully cooking or frying foods will give cooking skill points and experience.
Max Skill level: 300% Professional perk: N/A

