Psycho: Difference between revisions
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== See Also == | == See Also == | ||
[[:Category:Drugs]] | [[:Category:Drugs| Drugs]] | ||
Revision as of 13:40, 13 March 2026
| Psycho | |
|---|---|
| Description | An unique delivery system containing unusual and unknown chemicals, most likely of military origin. It is supposed to increase the combat potential of a soldier. |
| Instant Effects | +18% overdose, +20 current HP, +2% drunkenness, revive from unconsciousness, removes bleeding, wounds, and fractures. + Phase 1. |
| Effects Over Time |
|
| Addiction Effects | 60% chance to become addicted, -4 Charisma, -2 Endurance, -30 max HP |
| Overdose Effects | Knockout(-200 current AP), +200 fatigue, 5% chance of cardiac arrest. |
| Base Price | 400 |
| Weight | 256 g |
| Volume | 10 |
| Drug type | Combat |
| Material | Glass |
| Craft |
|
Psycho is a powerful and costly combat stimulant. Because its addiction penalties are significant, it is recommended for use only when absolutely necessary.