Traits: Difference between revisions
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|[[Fast Metabolism]] | |[[Fast Metabolism]] | ||
|(+) Increases the level of healing | |(+) Increases the level of healing | ||
(+) Reduces the healing tick time | (+) Reduces the healing tick time | ||
(+) Faster bleed recovery | (+) Faster bleed recovery | ||
(-) Removes resistance to radiation and poisons | (-) Removes resistance to radiation and poisons | ||
(-) Doubles the speed of thirst, huger | (-) Doubles the speed of thirst, huger | ||
(-) Increase the overdose by 30%, but its decline rate is doubled | (-) Increase the overdose by 30%, but its decline rate is doubled | ||
|- | |- | ||
|[[File:2 Bruiser.png|link=link=Bruiser|center]] | |[[File:2 Bruiser.png|link=link=Bruiser|center]] | ||
|[[Bruiser]] | |[[Bruiser]] | ||
|(+) +3 [[Strength]] | |(+) +3 [[Strength]] | ||
(-) -25 to maximum [[Action Points]] | (-) -25 to maximum [[Action Points]] | ||
NOTE: Strength has to be 5 or above | NOTE: Strength has to be 5 or above | ||
|- | |- | ||
|[[File:3 Small Frame.png|link=link=Small Frame|center]] | |[[File:3 Small Frame.png|link=link=Small Frame|center]] | ||
|[[Small Frame]] | |[[Small Frame]] | ||
|(+) +2 to [[Agility]] | |(+) +2 to [[Agility]] | ||
(+) +5 Kg to max carry weight | (+) +5 Kg to max carry weight | ||
(-) Each point of Strength now gives +5 Kg to max carry weight instead of +10 Kg | (-) Each point of Strength now gives +5 Kg to max carry weight instead of +10 Kg | ||
NOTE: Base Agility has to be 3 or above | NOTE: Base Agility has to be 3 or above | ||
|- | |- | ||
|[[File:4 Sadist.png|link=link=One Hander|center]] | |[[File:4 Sadist.png|link=link=One Hander|center]] | ||
|[[Sadist]] | |[[Sadist]] | ||
|(+) Your critical attacks cause more harm ( +15 to crit table roll ) | |(+) Your critical attacks cause more harm ( +15 to crit table roll ) | ||
(-) Your attacks require +15% AP | (-) Your attacks require +15% AP | ||
|- | |- | ||
|[[File:5 Finesse.png|link=link=Finesse|center]] | |[[File:5 Finesse.png|link=link=Finesse|center]] | ||
|[[Finesse]] | |[[Finesse]] | ||
|(+) Increase the base chance of critical hit by 15% | |(+) Increase the base chance of critical hit by 15% | ||
(-) You do not cause bonus damage from critical attacks | (-) You do not cause bonus damage from critical attacks | ||
|- | |- | ||
|[[File:6 Kamikaze.png|link=link=Kamikaze|center]] | |[[File:6 Kamikaze.png|link=link=Kamikaze|center]] | ||
|[[Kamikaze]] | |[[Kamikaze]] | ||
|(+) Increases the regeneration of [[Action Points]] by 0.2 per Agility point | |(+) Increases the regeneration of [[Action Points]] by 0.2 per Agility point | ||
(-) Reduces the base Armor Class to 0 | (-) Reduces the base Armor Class to 0 | ||
|- | |- | ||
|[[File:7 Heavy Handed.png|link=link=Heavy Handed|center]] | |[[File:7 Heavy Handed.png|link=link=Heavy Handed|center]] | ||
|[[Heavy Handed]] | |[[Heavy Handed]] | ||
|(+) Increases Melee damage by 1 for each point of the Strength parameter. | |(+) Increases Melee damage by 1 for each point of the Strength parameter. | ||
(-) Reduces Action Points regeneration by 0.35 for each Strength point | (-) Reduces Action Points regeneration by 0.35 for each Strength point | ||
|- | |- | ||
|[[File:8 Fast Shot.png|link=link=Fast Shot|center]] | |[[File:8 Fast Shot.png|link=link=Fast Shot|center]] | ||
|[[Fast Shot]] | |[[Fast Shot]] | ||
|(+) All ranged attacks require 15% less Action Points | |(+) All ranged attacks require 15% less Action Points | ||
(-) Aimes fire cannot be conducted, 66% of hits will be randomized | (-) Aimes fire cannot be conducted, 66% of hits will be randomized | ||
|- | |- | ||
|[[File:9 Bloody Mess.png|link=link=Bloody Mess|center]] | |[[File:9 Bloody Mess.png|link=link=Bloody Mess|center]] | ||
|[[Bloody Mess]] | |[[Bloody Mess]] | ||
|Your attacks and finishing blows with weapons lead to critica death animations for NPC | |Your attacks and finishing blows with weapons lead to critica death animations for NPC | ||
NOTE: critical death animation prevents reviving of target (premanent death instead of KO) meanwhile those NPCs '''can not be skinned or butchered''' | NOTE: critical death animation prevents reviving of target (premanent death instead of KO) meanwhile those NPCs '''can not be skinned or butchered''' | ||
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|[[Jinxed]] | |[[Jinxed]] | ||
|(+) +2 Intelligence | |(+) +2 Intelligence | ||
(-) Melee damage is reduced to 1 | (-) Melee damage is reduced to 1 | ||
(-) All special Unarmed attacks against you are automatic succes | (-) All special Unarmed attacks against you are automatic succes | ||
NOTE: Base Intelligence must be 7 or above | NOTE: Base Intelligence must be 7 or above | ||
|- | |- | ||
|[[File:10 Sure Footed.png|link=link=Good Natured|center]] | |[[File:10 Sure Footed.png|link=link=Good Natured|center]] | ||
|[[Sure Footed]] | |[[Sure Footed]] | ||
|(+) Your movement speed is not reduced by sneaking, dragging, pushing, or low HP | |(+) Your movement speed is not reduced by sneaking, dragging, pushing, or low HP | ||
(-) If you suffer a knock-out you will be inconscious for twice as long | (-) If you suffer a knock-out you will be inconscious for twice as long | ||
NOTE: Most likely, you will not get up without outside help if got KOed during the fight | NOTE: Most likely, you will not get up without outside help if got KOed during the fight | ||
|- | |- | ||
|[[File:12 Chem Reliant.png|link=link=Chem Reliant|center]] | |[[File:12 Chem Reliant.png|link=link=Chem Reliant|center]] | ||
|[[Chem Reliant]] | |[[Chem Reliant]] | ||
|(+) The side effect of drugs (stage 2) lasts half as long | |(+) The side effect of drugs (stage 2) lasts half as long | ||
(+) Increase drug treatment by 30% | (+) Increase drug treatment by 30% | ||
(-) Chance of getting addicted to any drugs doubled | (-) Chance of getting addicted to any drugs doubled | ||
(-) Increase overdose by 30% | (-) Increase overdose by 30% | ||
NOTE: You can not take it with a chem resistant trait | NOTE: You can not take it with a chem resistant trait | ||
|- | |- | ||
|[[File:13 Chem Resistant.png|link=link=Brutish Hulk|center]] | |[[File:13 Chem Resistant.png|link=link=Brutish Hulk|center]] | ||
|[[Chem resistant]] | |[[Chem resistant]] | ||
|(+) Withdrawal time from drugs halved | |(+) Withdrawal time from drugs halved | ||
(+) Reduces overdose from treatment by 30% | (+) Reduces overdose from treatment by 30% | ||
(-) The effect of drugs lasts half as long | (-) The effect of drugs lasts half as long | ||
(-) Reduces drug treatment by 30% | (-) Reduces drug treatment by 30% | ||
NOTE: You can not take it with a chem reliant trait | NOTE: You can not take it with a chem reliant trait | ||
|- | |- | ||
|[[File:14 Sexuality.png|link=link=Bonehead|center]] | |[[File:14 Sexuality.png|link=link=Bonehead|center]] | ||
|[[Sexuality]] | |[[Sexuality]] | ||
|(+) +3 to [[Charisma]] | |(+) +3 to [[Charisma]] | ||
(+) sex increases [[Action Points]] regeneration by extra 1 | (+) sex increases [[Action Points]] regeneration by extra 1 | ||
(-) You lose 50 max HP | (-) You lose 50 max HP | ||
NOTE: Base Charisma has to be 4 or above | NOTE: Base Charisma has to be 4 or above | ||
|- | |- | ||
|[[File:15 Skilled.png|link=link=Gifted|center]] | |[[File:15 Skilled.png|link=link=Gifted|center]] | ||
|[[Skilled]] | |[[Skilled]] | ||
|(+) You gain extra skillpoints every level (int*level/2) | |(+) You gain extra skillpoints every level (int*level/2) | ||
(-) Experience gains are reduced by half | (-) Experience gains are reduced by half | ||
(-) Skills that are leveled by application can not be higher than 150% | (-) Skills that are leveled by application can not be higher than 150% | ||
|- | |- | ||
|[[File:16 Night Person.png|link=link=Loner|center]] | |[[File:16 Night Person.png|link=link=Loner|center]] | ||
|[[Night person]] | |[[Night person]] | ||
|(+) +1 point to [[Intelligence]] and [[Perception]] at night | |(+) +1 point to [[Intelligence]] and [[Perception]] at night | ||
(-) -1 point to [[Intelligence]] and [[Perception]] at day | (-) -1 point to [[Intelligence]] and [[Perception]] at day | ||
NOTE: Nighttime from 18:01 to 06:00, daytime from 06:01 to 18:00 | NOTE: Nighttime from 18:01 to 06:00, daytime from 06:01 to 18:00 | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 16:23, 29 September 2025
Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
You can choose up to two traits when designing a character (or none at all).
| Trait | Name | Bonus / Penalty |
|---|---|---|
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Fast Metabolism | (+) Increases the level of healing
(+) Reduces the healing tick time (+) Faster bleed recovery (-) Removes resistance to radiation and poisons (-) Doubles the speed of thirst, huger (-) Increase the overdose by 30%, but its decline rate is doubled |
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Bruiser | (+) +3 Strength
(-) -25 to maximum Action Points NOTE: Strength has to be 5 or above |
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Small Frame | (+) +2 to Agility
(+) +5 Kg to max carry weight (-) Each point of Strength now gives +5 Kg to max carry weight instead of +10 Kg NOTE: Base Agility has to be 3 or above |
![]() |
Sadist | (+) Your critical attacks cause more harm ( +15 to crit table roll )
(-) Your attacks require +15% AP |
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Finesse | (+) Increase the base chance of critical hit by 15%
(-) You do not cause bonus damage from critical attacks |
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Kamikaze | (+) Increases the regeneration of Action Points by 0.2 per Agility point
(-) Reduces the base Armor Class to 0 |
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Heavy Handed | (+) Increases Melee damage by 1 for each point of the Strength parameter.
(-) Reduces Action Points regeneration by 0.35 for each Strength point |
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Fast Shot | (+) All ranged attacks require 15% less Action Points
(-) Aimes fire cannot be conducted, 66% of hits will be randomized |
![]() |
Bloody Mess | Your attacks and finishing blows with weapons lead to critica death animations for NPC
NOTE: critical death animation prevents reviving of target (premanent death instead of KO) meanwhile those NPCs can not be skinned or butchered |
![]() |
Jinxed | (+) +2 Intelligence
(-) Melee damage is reduced to 1 (-) All special Unarmed attacks against you are automatic succes NOTE: Base Intelligence must be 7 or above |
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Sure Footed | (+) Your movement speed is not reduced by sneaking, dragging, pushing, or low HP
(-) If you suffer a knock-out you will be inconscious for twice as long NOTE: Most likely, you will not get up without outside help if got KOed during the fight |
![]() |
Chem Reliant | (+) The side effect of drugs (stage 2) lasts half as long
(+) Increase drug treatment by 30% (-) Chance of getting addicted to any drugs doubled (-) Increase overdose by 30% NOTE: You can not take it with a chem resistant trait |
![]() |
Chem resistant | (+) Withdrawal time from drugs halved
(+) Reduces overdose from treatment by 30% (-) The effect of drugs lasts half as long (-) Reduces drug treatment by 30% NOTE: You can not take it with a chem reliant trait |
![]() |
Sexuality | (+) +3 to Charisma
(+) sex increases Action Points regeneration by extra 1 (-) You lose 50 max HP NOTE: Base Charisma has to be 4 or above |
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Skilled | (+) You gain extra skillpoints every level (int*level/2)
(-) Experience gains are reduced by half (-) Skills that are leveled by application can not be higher than 150% |
![]() |
Night person | (+) +1 point to Intelligence and Perception at night
(-) -1 point to Intelligence and Perception at day NOTE: Nighttime from 18:01 to 06:00, daytime from 06:01 to 18:00 |















