Doctor

From Fonline The Long Journey Wiki
Revision as of 13:37, 6 October 2025 by Choosen (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Doctor is a skill in FOnline: The Long Journey.

The healing of major wounds and damaged limbs. Without this skill, it will take a much longer period of time to restore damaged limbs to use.

In general:

- Affecting chances for surgery and wounds healing

- Luck also has serious affect on success percentage, same as proper tools and meds.

- Current healing formula: A roll is made 1-600, and if the doctor's skill + buffs/debuffs is greater than the rolled number - it means success. In other words, every 6% of skill gives +1% chance of success.

- A bullet and a severe wound are identical in their essence, just treated slightly differently.

- Pliers (or threads) give +100% to the skill, i.e. ~16% success, and do not damage the patient;

Multitool (for bullets) gives +0% to the skill and damages the patient by 5-15 hp;

Blades (knives, etc.) -100% to the skill and damage the patient by 15-30 hp;

- Moonshine "as an anesthetic" gives +0% to the skill, but it doesn't increase the damage from the operation;

Alcohol "as an anesthetic" gives +30% to the skill, i.e. +5% success; Using it "heals" the target for 5-20 HP.

A normal anesthetic gives +60% to the skill, i.e. +10% success; Using it "heals" the target for 15-30 HP.

The absence of an anesthetic does not give anything, and does not take anything away.

- Moonshine "as an antiseptic" gives +0% to the skill, but it doesn't allow the damage from the operation to increase;

Alcohol "as an antiseptic" gives +15% to the skill, but it doesn't allow the damage from the operation to increase;

Normal antiseptic gives +30% to the skill, and it also heals the patient by 5-10 HP.

- The absence of antiseptic takes -30% from the skill and causes 5-10 HP of damage to the patient.

- Moonshine and alcohol are spent at 100g per application

- Antiseptic and anesthetic are spent completely

Initial value:

0% + (2 x PE) + (3 x IN) + (1 x AG)

Example:

Character with 4 Intelligence, 5 Perception and 3 Agility will have

0 + (2 x 5) + (3 x 4) + (1 x 3) = 25%

Linked items:

WIP