Traits
Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
You can choose up to two traits when designing a character (or none at all).
| Trait | Name | Bonus / Penalty | |||||
|---|---|---|---|---|---|---|---|
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Fast Metabolism | (+) Increases the level of healing | (+) Reduces the healing tick time | (+) Faster bleed recovery | (-) Removes resistance to radiation and poisons | (-) Doubles the speed of thirst, huger | (-) Increase the overdose by 30%, but its decline rate is doubled |
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Bruiser | (+) +3 Strength
(-) -25 to maximum Action Points NOTE: Strength has to be 5 or above | |||||
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Small Frame | (+) +2 to Agility
(+) +5 Kg to max carry weight (-) Each point of Strength now gives +5 Kg to max carry weight instead of +10 Kg NOTE: Base Agility has to be 3 or above | |||||
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Sadist | (+) Your critical attacks cause more harm ( +15 to crit table roll )
(-) Your attacks require +15% AP | |||||
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Finesse | (+) Increase the base chance of critical hit by 15%
(-) You do not cause bonus damage from critical attacks | |||||
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Kamikaze | (+) Increases the regeneration of Action Points by 0.2 per Agility point
(-) Reduces the base Armor Class to 0 | |||||
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Heavy Handed | (+) Increases Melee damage by 1 for each point of the Strength parameter.
(-) Reduces Action Points regeneration by 0.35 for each Strength point | |||||
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Fast Shot | (+) All ranged attacks require 15% less Action Points
(-) Aimes fire cannot be conducted, 66% of hits will be randomized | |||||
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Bloody Mess | Your attacks and finishing blows with weapons lead to critica death animations for NPC
NOTE: critical death animation prevents reviving of target (premanent death instead of KO) meanwhile those NPCs can not be skinned or butchered | |||||
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Jinxed | (+) +2 Intelligence
(-) Melee damage is reduced to 1 (-) All special Unarmed attacks against you are automatic succes NOTE: Base Intelligence must be 7 or above | |||||
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Sure Footed | (+) Your movement speed is not reduced by sneaking, dragging, pushing, or low HP
(-) If you suffer a knock-out you will be inconscious for twice as long NOTE: Most likely, you will not get up without outside help if got KOed during the fight | |||||
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Chem Reliant | (+) The side effect of drugs (stage 2) lasts half as long
(+) Increase drug treatment by 30% (-) Chance of getting addicted to any drugs doubled (-) Increase overdose by 30% NOTE: You can not take it with a chem resistant trait | |||||
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Chem resistant | (+) Withdrawal time from drugs halved
(+) Reduces overdose from treatment by 30% (-) The effect of drugs lasts half as long (-) Reduces drug treatment by 30% NOTE: You can not take it with a chem reliant trait | |||||
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Sexuality | (+) +3 to Charisma
(+) sex increases Action Points regeneration by extra 1 (-) You lose 50 max HP NOTE: Base Charisma has to be 4 or above | |||||
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Skilled | (+) You gain extra skillpoints every level (int*level/2)
(-) Experience gains are reduced by half (-) Skills that are leveled by application can not be higher than 150% | |||||
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Night person | (+) +1 point to Intelligence and Perception at night
(-) -1 point to Intelligence and Perception at day NOTE: Nighttime from 18:01 to 06:00, daytime from 06:01 to 18:00 |















