User contributions for Choosen
Jump to navigation
Jump to search
29 September 2025
- 18:1518:15, 29 September 2025 diff hist +593 N Medium Guns Created page with "thumb '''Medium Guns''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness mostly with rifle-type weapons. The operation and maintenance of most common weapon types: rifles, assault rifles, shotguns and their enegry counterparts, primarily laser rifles. ====Initial value:==== 0% + (3 x ST) + (2 x PE) + (1 x AG) ====Example:==== Character with 5 Strength, 4 Perceptio..." current
- 18:1318:13, 29 September 2025 diff hist 0 N File:1 Small Guns.png No edit summary current
- 18:1318:13, 29 September 2025 diff hist +551 N Small Guns Created page with "thumb '''Small Guns''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with any small gun. The use, care, and general knowledge of smaller firearms: handguns and SMGs, including energy-based variants. ==== Initial value: ==== 0% + (1 x ST) + (3 x PE) + (2 x AG) ==== Example: ==== Character with 5 Strength, 4 Perception and 3 Agility will have 0 + (1 x 5)..." current
- 18:0718:07, 29 September 2025 diff hist −1 m S.P.E.C.I.A.L. No edit summary current
- 18:0618:06, 29 September 2025 diff hist 0 N File:SPECIAL.png No edit summary current
- 17:2017:20, 29 September 2025 diff hist −21 m S.P.E.C.I.A.L. No edit summary
- 17:1917:19, 29 September 2025 diff hist 0 N File:LK.png No edit summary current
- 17:1817:18, 29 September 2025 diff hist +523 N Luck Created page with "thumb ==Luck== An extremely high or low Luck will affect the Character - somehow. Events and situations will be changed by how lucky (or unlucky) your Character is. ==Modifies== *Increase chance of critical damage (3% per point) *Accident protection (2% per point) *Slip protection (9.5% per point) *Luck rolls ==Gets modified by== *Drugs (?) *Drug addiction (?) *Equipment ==See also== *Strength *Perception *Endurance *Charisma *Intellige..." current
- 17:1717:17, 29 September 2025 diff hist 0 N File:AG.png No edit summary current
- 17:1617:16, 29 September 2025 diff hist +406 N Agility Created page with "thumb ==Agility== Coordination and the ability to move well. A high Agility is important for any active character. ==Modifies== *Armor Class (5 per point) *AP regeneration (0.57 per point) *Agility rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Strength *Perception *Endurance *Charisma *Intelligence *Luck * Category:S.P.E.C.I.A.L." current
- 17:1517:15, 29 September 2025 diff hist +3 m Intelligence No edit summary current
- 17:1517:15, 29 September 2025 diff hist 0 N File:IN.png No edit summary current
- 17:1417:14, 29 September 2025 diff hist +553 N Intelligence Created page with "thumb ==Intelligence== Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Dialogue options, and many Skills. ==Modifies== *Each point makes a multiplier of skill points for each character level (5 + Level * Intelligence) *Character will begin to twist the words if Intelligence below 4 *Endurance rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Strength *Perception *..."
- 17:1317:13, 29 September 2025 diff hist 0 N File:CH.png No edit summary current
- 17:1217:12, 29 September 2025 diff hist +532 N Charisma Created page with "thumb ==Charisma== Combination of appearance and charm. A high Charisma is important for Characters that want to influence people with words. ==Modifies== *Limit of negative HP before death (10HP per point) *Lost MAX HP upon KO (1 per point above 4) *Affects reaction of people and the dialogues of NPCs *Charisma rolls ==Gets modified by== *Drugs *Drug addiction *Radiation *Equipment ==See also== *Strength *Perception *Endurance *Intelligen..." current
- 17:1117:11, 29 September 2025 diff hist 0 N File:EN.png No edit summary current
- 17:1017:10, 29 September 2025 diff hist +581 N Endurance Created page with "thumb ==Endurance== Stamina and physical Toughness. A Character with a high Endurance will survive where others may not. ==Modifies== *Hit Points (5HP per point) *Poison resistance (5% per point) *Radiation resistance (2% per point) *Treatment level (1 Healing rate per point) *AP regeneration (0.23 per point) *Limit of Negative HP before death (5 per point) *Endurance rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Stren..." current
- 17:0917:09, 29 September 2025 diff hist −583 m Strenght Blanked the page current Tag: Blanking
- 17:0817:08, 29 September 2025 diff hist +583 N Strength Created page with "thumb == Strength == Raw physical strength of your character. High strength is recommended for throwing or melee characters. == Modifies == * Max HP (3 per point) * Melee damage (2 per point) * Carry weight (10 KG per point) * Throwing range (+3 hexes per point) * Hit chance (min. strength to use a weapon) * Strength rolls == Gets modified by == * Drugs * Drug addiction * Radiation * Armors equipped with an exoskeleton == See also == * Perception..." current
- 17:0617:06, 29 September 2025 diff hist 0 N File:PE.png No edit summary current
- 17:0517:05, 29 September 2025 diff hist +588 N Perception Created page with "thumb ==Perception== The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. ==Modifies== *Basic field of view (5 hexes per point) *The hearing distance (2 hexes per point) *Ranged combat distance modifiers *Hit chance (for ranged attacks) *Perception rolls ==Gets modified by== *Drugs *Drug addiction *Radiation *Perception is improved by wearing Glasses in cases where PE is less than 5. ==See also==..." current
- 17:0517:05, 29 September 2025 diff hist +7 m Strenght No edit summary
- 17:0417:04, 29 September 2025 diff hist 0 N File:ST.png No edit summary current
- 16:5116:51, 29 September 2025 diff hist 0 N File:ST.webp No edit summary current
- 16:4516:45, 29 September 2025 diff hist +576 N Strenght Created page with "thumb == Strength == Raw physical strength of your character. High strength is recommended for throwing or melee characters. == Modifies == * Max HP (3 per point) * Melee damage (2 per point) * Carry weight (10 KG per point) * Throwing range (+3 hexes per point) * Hit chance (min. strength to use a weapon) * Strength rolls == Gets modified by == * Drugs * Drug addiction * Radiation * Armors equipped with an exoskeleton == See also == * Perception..."
- 16:2316:23, 29 September 2025 diff hist +48 m Traits No edit summary current
- 16:1916:19, 29 September 2025 diff hist −5 m Traits No edit summary Tag: Manual revert
- 16:1716:17, 29 September 2025 diff hist +5 m Traits No edit summary
- 16:1516:15, 29 September 2025 diff hist 0 N File:16 Night Person.png No edit summary current
- 16:1516:15, 29 September 2025 diff hist 0 N File:15 Skilled.png No edit summary current
- 16:1516:15, 29 September 2025 diff hist 0 N File:14 Sexuality.png No edit summary current
- 16:1416:14, 29 September 2025 diff hist 0 N File:13 Chem Resistant.png No edit summary current
- 16:1416:14, 29 September 2025 diff hist 0 N File:12 Chem Reliant.png No edit summary current
- 16:1416:14, 29 September 2025 diff hist 0 N File:10 Sure Footed.png No edit summary current
- 16:1316:13, 29 September 2025 diff hist 0 N File:10 Nerd.png No edit summary current
- 16:1316:13, 29 September 2025 diff hist 0 N File:9 Bloody Mess.png No edit summary current
- 16:1316:13, 29 September 2025 diff hist 0 N File:8 Fast Shot.png No edit summary current
- 16:1316:13, 29 September 2025 diff hist 0 N File:7 Heavy Handed.png No edit summary current
- 16:1316:13, 29 September 2025 diff hist 0 N File:6 Kamikaze.png No edit summary current
- 16:1216:12, 29 September 2025 diff hist 0 N File:5 Finesse.png No edit summary current
- 16:1216:12, 29 September 2025 diff hist 0 N File:4 Sadist.png No edit summary current
- 16:1216:12, 29 September 2025 diff hist 0 N File:3 Small Frame.png No edit summary current
- 16:1216:12, 29 September 2025 diff hist 0 N File:2 Bruiser.png No edit summary current
- 16:1116:11, 29 September 2025 diff hist 0 N File:1 Fast Metabolism.png No edit summary current
- 16:0616:06, 29 September 2025 diff hist +4,300 N Traits Created page with "Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results. You can choose up to two traits when designing a character (or none at all). {| class="wikitable sortable" border="1" |- !Trait !Name !Bonus / Penalty |- |link=link=Fast Metabolism|center |Fast Metabolism |(+) Increases the level of healing (+) Reduces t..."
- 16:0216:02, 29 September 2025 diff hist −1 m Skills No edit summary current
- 16:0216:02, 29 September 2025 diff hist −12 m Skills No edit summary
- 15:5315:53, 29 September 2025 diff hist 0 File:Creation.PNG Choosen uploaded a new version of File:Creation.PNG current
- 13:3813:38, 29 September 2025 diff hist +6,937 N Skills Created page with "There are 16 main skills and 8 professional skills. At the beginning of the game you have to choose your 3 tagged skills. The skills you want to pick depends on who you want to become (Gunner, Crafter, Doctor, Tribal, e.t.c.). The percentage of the skill shows how good you are at that skill. Each time you level up, you will gain some skill points. You can spend these points to increase your skills. ===Skill advancement=== Each skill has its own skill level, which is ex..."
- 13:1713:17, 29 September 2025 diff hist +742 N S.P.E.C.I.A.L. Created page with "==Overview== thumbS.P.E.C.I.A.L is a system that determines your character's general stats, you are given 40 SPECIAL points, 35 of which are pre-distributed already, but you can change those at the character creation screen if some of them are low or high and will be visible in the description of the character, the stats go as: *Strength *Perception *Endurance *Charisma *Intelligence *Agility *Luck '..."