Psycho

From Fonline The Long Journey Wiki
Revision as of 13:40, 13 March 2026 by Dody (talk | contribs)
Jump to navigation Jump to search
Psycho
Description An unique delivery system containing unusual and unknown chemicals, most likely of military origin. It is supposed to increase the combat potential of a soldier.
Instant Effects +18% overdose, +20 current HP, +2% drunkenness, revive from unconsciousness, removes bleeding, wounds, and fractures. + Phase 1.
Effects Over Time
Phase 1 (30 minutes)
+4 Melee damage, +10 Critical Resistance, +6 Damage Resistance (all types); +2 Damage Threshold (all types), +10 Armor Class, +5% running speed,
Phase 2 (60 minutes)
-100 Critical Resistance, -100 Armor Class, -1 AP regen; -4 Inteligence
Addiction Effects 60% chance to become addicted, -4 Charisma, -2 Endurance, -30 max HP
Overdose Effects Knockout(-200 current AP), +200 fatigue, 5% chance of cardiac arrest.
Base Price 400
Weight 256 g
Volume 10
Drug type Combat
Material Glass
Craft
Ingredients
n/a
Tools
n/a


Psycho is a powerful and costly combat stimulant. Because its addiction penalties are significant, it is recommended for use only when absolutely necessary.

See Also

Drugs