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30 September 2025
- 06:0806:08, 30 September 2025 diff hist +520 N Repair Created page with "thumb '''Repair''' is a skill in FOnline: The Long Journey. The practical application of the Science skill for fixing broken equipment, machinery and electronics. <!-- NOTE: one of most important crafting skills --> ====Initial value:==== 0% + (1 x ST) + (3 x IN) + (2 x AG) ====Example:==== Character with 4 Strength , 5 Intelligence and 3 Agility will have 0 + (1 x 4) + (3 x 5) + (2 x 3) = 25..."
- 06:0606:06, 30 September 2025 diff hist 0 N File:13 Science.png No edit summary current
- 06:0606:06, 30 September 2025 diff hist +541 N Science Created page with "thumb '''Science''' is a skill in FOnline: The Long Journey. Covers a variety of high technology skills, such as computers, biology, physics and electronics. Can be used to hack computers. <!-- NOTE: main skill for all sort of crafting--> ====Initial value:==== 0% + (2 x PE) + (3 x IN) + (1 x LK) ====Example:==== Character with 4 Intelligence, 5 Perception and 3 Luck will have 0 + (2 x 5) + (..." current
- 06:0306:03, 30 September 2025 diff hist 0 N File:12 Traps.png No edit summary current
- 06:0206:02, 30 September 2025 diff hist +573 N Traps Created page with "thumb '''Stealing''' is a skill in FOnline: The Long Journey. The finding and removal of traps. Also the setting of explosives for demolition purposes. NOTE: It also affects the detection distance of set traps and buried caches by other characters NOTE: Increasing chance and timing for holding stronger creatures ====Initial value:==== 0% + (5 x PE) + (1 x IN) ====Example:==== Character with 1 Intelligence and 5..." current
29 September 2025
- 18:3918:39, 29 September 2025 diff hist 0 N File:11 Stealing.png No edit summary current
- 18:3918:39, 29 September 2025 diff hist +537 N Steal Created page with "thumb '''Stealing''' is a skill in FOnline: The Long Journey. Often you find yourself in a position to borrow other people`s things without the owner`s knowledge. Not bad for a career as a thief as long as you are not caught ... ====Initial value:==== 0% + (3 x PE) + (1 x IN) + (2 x AG) ====Example:==== Character with 4 Intelligence, 5 Perception and 3 Agility will have 0 + (3 x 5) + (1 x..."
- 18:3618:36, 29 September 2025 diff hist 0 N File:10 Lockpicking.png No edit summary current
- 18:3618:36, 29 September 2025 diff hist +441 N Lockpick Created page with "thumb '''Lockpicking''' is a skill in FOnline: The Long Journey. The skill of opening locks with regular or electronic lock-picks ====Initial value:==== 0% + (2 x PE) + (1 x IN) + (3 x AG) ====Example:==== Character with 4 Intelligence, 5 Perception and 3 Agility will have 0 + (2 x 5) + (1 x 4) + (3 x 3) = 23% ===Linked items:=== WIP Category:Skills" current
- 18:3518:35, 29 September 2025 diff hist 0 N File:9 Sneak.png No edit summary current
- 18:3518:35, 29 September 2025 diff hist +1,090 N Sneak Created page with "thumb '''Sneak''' is a skill in FOnline: The Long Journey. This active skill enables you to reduce range at which you are visible NOTE by @frank_kost: when you're in sneak mode and sit behind a cover that gives you cover threshold colored "shield", if he'll attempt to shoot at you from his position - detection range from which you'll be seen is calculated by formula:<blockquote><code>base perception range (10 + PE * 5)</code> * <code>sneak skill pr..." current
- 18:3218:32, 29 September 2025 diff hist +7 m Doctor No edit summary
- 18:2918:29, 29 September 2025 diff hist +2 Doctor No edit summary
- 18:2918:29, 29 September 2025 diff hist 0 N File:8 Doctor.png No edit summary current
- 18:2818:28, 29 September 2025 diff hist +706 N Doctor Created page with "thumb '''Doctor''' is a skill in FOnline: The Long Journey. The healing of major wounds and damaged limbs. Without this skill, it will take a much longer period of time to restore damaged limbs to use. NOTE: affecting chances for surgery and wounds healing NOTE: Luck also has serious affect on succes percentage, same as proper tools and meds NOTE: one of most important skills to craft drugs ====Initial value:==== 0% + (2 x PE)..."
- 18:2518:25, 29 September 2025 diff hist 0 N File:7 First Aid.png No edit summary current
- 18:2518:25, 29 September 2025 diff hist +782 N First Aid Created page with "thumb '''First Aid''' is a skill in FOnline: The Long Journey. General healing skill. Used to heal small cuts, abrasions and other minor ills. The yse of first aid can heal some hit point immediately. NOTE: reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill colldown will be 30-200/10=10 seconds) NOTE: affecting on bandag..."
- 18:2218:22, 29 September 2025 diff hist 0 N File:6 Throwing.png No edit summary current
- 18:2218:22, 29 September 2025 diff hist +550 N Throwing Created page with "thumb '''Twrowing''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with something that you want to throw in you enemy The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades ====Initial value:==== 0% + (1 x ST) + (2 x PE) + (3 x AG) ====Example:==== Character with 5 Strength, 4 Perception and 3 Agility will have 0 + (1 x 5..." current
- 18:2118:21, 29 September 2025 diff hist 0 N File:5 Melee Weapons.png No edit summary current
- 18:2118:21, 29 September 2025 diff hist +590 N Melee Weapons Created page with "thumb '''Melee Weapons''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with something in your hands, which can`t shoot or be thrown in the enemy Use of different melee weapons. Knives, clubs, spears, sledgehammers, poles and all similiar stuff. ====Initial value:==== 0% + (2 x ST) + (1 x EN) + (3 x AG) ====Example:==== Character with 5 Strength, 4 Endurance..." current
- 18:1918:19, 29 September 2025 diff hist 0 N File:3 Unarmed.png No edit summary current
- 18:1918:19, 29 September 2025 diff hist +589 N Unarmed Combat Created page with "thumb '''Unarmed Combat''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with bare hands or almost bare. A combination of martial arts that turn your body into a lethal weapon with bare hands. Grants 1 bonus Armor Class at hex range per 2 points. ====Initial value:==== 0% + (3 x ST) + (1 x EN) + (2 x AG) ====Example:==== Character with 5 Strength, 4 Endurance..." current
- 18:1718:17, 29 September 2025 diff hist 0 N File:3 Big Guns.png No edit summary current
- 18:1718:17, 29 September 2025 diff hist +666 N Big Guns Created page with "thumb '''Medium Guns''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness mostly with huge and heavy weapons. The care and feeding of the largest squad based weapons that require a lot of attention and maintenance: miniguns, flamethrowers, hand-held cannons, grenade and missile launchers, plasma and laser gatling guns. ====Initial value:==== 0% + (2 x IN) + (3 x PE) + (1 x Agilit..." current
- 18:1518:15, 29 September 2025 diff hist 0 N File:2 Medium Guns.png No edit summary current
- 18:1518:15, 29 September 2025 diff hist +593 N Medium Guns Created page with "thumb '''Medium Guns''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness mostly with rifle-type weapons. The operation and maintenance of most common weapon types: rifles, assault rifles, shotguns and their enegry counterparts, primarily laser rifles. ====Initial value:==== 0% + (3 x ST) + (2 x PE) + (1 x AG) ====Example:==== Character with 5 Strength, 4 Perceptio..." current
- 18:1318:13, 29 September 2025 diff hist 0 N File:1 Small Guns.png No edit summary current
- 18:1318:13, 29 September 2025 diff hist +551 N Small Guns Created page with "thumb '''Small Guns''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with any small gun. The use, care, and general knowledge of smaller firearms: handguns and SMGs, including energy-based variants. ==== Initial value: ==== 0% + (1 x ST) + (3 x PE) + (2 x AG) ==== Example: ==== Character with 5 Strength, 4 Perception and 3 Agility will have 0 + (1 x 5)..." current
- 18:0718:07, 29 September 2025 diff hist −1 m S.P.E.C.I.A.L. No edit summary current
- 18:0618:06, 29 September 2025 diff hist 0 N File:SPECIAL.png No edit summary current
- 17:2017:20, 29 September 2025 diff hist −21 m S.P.E.C.I.A.L. No edit summary
- 17:1917:19, 29 September 2025 diff hist 0 N File:LK.png No edit summary current
- 17:1817:18, 29 September 2025 diff hist +523 N Luck Created page with "thumb ==Luck== An extremely high or low Luck will affect the Character - somehow. Events and situations will be changed by how lucky (or unlucky) your Character is. ==Modifies== *Increase chance of critical damage (3% per point) *Accident protection (2% per point) *Slip protection (9.5% per point) *Luck rolls ==Gets modified by== *Drugs (?) *Drug addiction (?) *Equipment ==See also== *Strength *Perception *Endurance *Charisma *Intellige..." current
- 17:1717:17, 29 September 2025 diff hist 0 N File:AG.png No edit summary current
- 17:1617:16, 29 September 2025 diff hist +406 N Agility Created page with "thumb ==Agility== Coordination and the ability to move well. A high Agility is important for any active character. ==Modifies== *Armor Class (5 per point) *AP regeneration (0.57 per point) *Agility rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Strength *Perception *Endurance *Charisma *Intelligence *Luck * Category:S.P.E.C.I.A.L." current
- 17:1517:15, 29 September 2025 diff hist +3 m Intelligence No edit summary current
- 17:1517:15, 29 September 2025 diff hist 0 N File:IN.png No edit summary current
- 17:1417:14, 29 September 2025 diff hist +553 N Intelligence Created page with "thumb ==Intelligence== Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Dialogue options, and many Skills. ==Modifies== *Each point makes a multiplier of skill points for each character level (5 + Level * Intelligence) *Character will begin to twist the words if Intelligence below 4 *Endurance rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Strength *Perception *..."
- 17:1317:13, 29 September 2025 diff hist 0 N File:CH.png No edit summary current
- 17:1217:12, 29 September 2025 diff hist +532 N Charisma Created page with "thumb ==Charisma== Combination of appearance and charm. A high Charisma is important for Characters that want to influence people with words. ==Modifies== *Limit of negative HP before death (10HP per point) *Lost MAX HP upon KO (1 per point above 4) *Affects reaction of people and the dialogues of NPCs *Charisma rolls ==Gets modified by== *Drugs *Drug addiction *Radiation *Equipment ==See also== *Strength *Perception *Endurance *Intelligen..." current
- 17:1117:11, 29 September 2025 diff hist 0 N File:EN.png No edit summary current
- 17:1017:10, 29 September 2025 diff hist +581 N Endurance Created page with "thumb ==Endurance== Stamina and physical Toughness. A Character with a high Endurance will survive where others may not. ==Modifies== *Hit Points (5HP per point) *Poison resistance (5% per point) *Radiation resistance (2% per point) *Treatment level (1 Healing rate per point) *AP regeneration (0.23 per point) *Limit of Negative HP before death (5 per point) *Endurance rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Stren..." current
- 17:0917:09, 29 September 2025 diff hist −583 m Strenght Blanked the page current Tag: Blanking
- 17:0817:08, 29 September 2025 diff hist +583 N Strength Created page with "thumb == Strength == Raw physical strength of your character. High strength is recommended for throwing or melee characters. == Modifies == * Max HP (3 per point) * Melee damage (2 per point) * Carry weight (10 KG per point) * Throwing range (+3 hexes per point) * Hit chance (min. strength to use a weapon) * Strength rolls == Gets modified by == * Drugs * Drug addiction * Radiation * Armors equipped with an exoskeleton == See also == * Perception..." current
- 17:0617:06, 29 September 2025 diff hist 0 N File:PE.png No edit summary current
- 17:0517:05, 29 September 2025 diff hist +588 N Perception Created page with "thumb ==Perception== The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. ==Modifies== *Basic field of view (5 hexes per point) *The hearing distance (2 hexes per point) *Ranged combat distance modifiers *Hit chance (for ranged attacks) *Perception rolls ==Gets modified by== *Drugs *Drug addiction *Radiation *Perception is improved by wearing Glasses in cases where PE is less than 5. ==See also==..." current
- 17:0517:05, 29 September 2025 diff hist +7 m Strenght No edit summary
- 17:0417:04, 29 September 2025 diff hist 0 N File:ST.png No edit summary current
- 16:5116:51, 29 September 2025 diff hist 0 N File:ST.webp No edit summary current