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6 October 2025

  • 12:4012:40, 6 October 2025 Farming (hist | edit) [3,987 bytes] Choosen (talk | contribs) (Created page with "thumb '''Farming''' is a skill in FOnline: The Long Journey. If growing cabbage for months causes a sense of calm in you,and the smell of brahmin shit does not make your eyes water - then this is clearly your vocation. The skill is practiced through application. Its affecting amount of product/seeds gathered. In general: - Farming is done by planting a crop seed in a suitable plant bed, watering it once, and (optionally) fertilizing it. - To plant...")
  • 11:4511:45, 6 October 2025 Herbalism (hist | edit) [1,320 bytes] Choosen (talk | contribs) (Created page with "thumb '''Herbalism''' is a skill in FOnline: The Long Journey. Ability to identify, find and carefully gather useful plants and herbs. The skill is practiced through application. Its affecting chances and amount of gathered wild plants and mushrooms. General notes: - To get the product you have to gather it at right stage. Stages depends on plant type from 1 to 6 - Different plants growing on different biomes and has different timings. {| class="w...")
  • 09:5909:59, 6 October 2025 Cooking (hist | edit) [2,479 bytes] Choosen (talk | contribs) (Created page with "thumb '''Cooking''' is a skill in FOnline: The Long Journey. Boil the vegetables? Fry the meat? Bake fish? I don`t care, the main thing is to kill all pathogens, and if it`s also delicious, then you are the king in this kitchen. The skill is practiced through application. Its affecting know complex recipes chance of success due cooking them. In general: - To start cooking you have to use some sort of proper heat source (campfire, stove etc.) - Prac...")
  • 07:4607:46, 6 October 2025 Fishing (hist | edit) [3,897 bytes] Choosen (talk | contribs) (Created page with "thumb '''Fishing''' is a skill in FOnline: The Long Journey. Silence, calm, nasty mosquitoes.. and the chance to feed the family almost without risking their own health. The skill is practiced through application. Its affecting chances of success of actions due fishing process. CAUTION: Due fishing process it`s possible to lure a monster from water, be ready for it! General notes: - Size and type of fish depends of bait used and depth. Bigger fish...")
  • 06:2606:26, 6 October 2025 Hunting (hist | edit) [1,087 bytes] Choosen (talk | contribs) (Created page with "thumb '''Hunting''' is a skill in FOnline: The Long Journey. Aim, hold your breath, pull the trigger. Well, you`ve ruined the skin of a rare gecko again, you idiot!No one will give more than $ 10 for it now! The skill is practiced through application. Its affecting chance of successful skinning and butchering processes at each stage. NOTE: different tools has different bonuses to hunting skill NOTE: higher tier creatures require more skill for success...")

4 October 2025

  • 09:5809:58, 4 October 2025 FaqTLJRU (hist | edit) [20,752 bytes] Choosen (talk | contribs) (Created page with "From Anuri TLJ_old 16.02.20 Technical Alt + M - character menu, various settings. Numpad [+, -] - add/decrease brightness. Z + mouse scroll - zoom in/out. Z + SCM - return to 100% zoom. Scroll Lock - fixes the camera on the character. Alt + Numpad [+, -] - adjust the character's voice sound. Hold Ctrl - displays the number of hexes from the character (works when the zoom is less than 100%). Alt + C - if the target is in front of the character, push the target 1 hex in...")

30 September 2025

  • 09:5509:55, 30 September 2025 Scavenging (hist | edit) [859 bytes] Choosen (talk | contribs) (Created page with "thumb '''Scavenging''' is a skill in FOnline: The Long Journey. And let the rich citizens look down on you, but you got this rusty walkie-talkie for free! The skill is practiced through application. Its affecting amount and type of materials obtained from scavenging all around post-nuclear world. NOTE: Be careful! Some of those shiny trash piles can be dangerous and injure you or irradiate of course. NOTE: an excellent guide for a novice sc...")
  • 09:3709:37, 30 September 2025 Chopping (hist | edit) [886 bytes] Choosen (talk | contribs) (Created page with "thumb '''Chopping''' is a skill in FOnline: The Long Journey. It would seem that hitting a tree with an axe and everything is fine, but ideally you should make sure that you are not crushed by heavy trunk. The skill is practiced through application. Its affecting amount of wood obtained from one chopping attempt. NOTE: in the guide "How to make campfire?" made by Commissar Vinet you can find mechanics explanation. Nowadays you can simply "use" l...")
  • 08:2808:28, 30 September 2025 Craft (hist | edit) [746 bytes] Choosen (talk | contribs) (Created page with "thumb '''Craft''' is a skill in FOnline: The Long Journey. Turn junk into treasures.Build gear through craft, mechanics, chemistry, and electrics. NOTE: affecting chance for crating items without wasting materials. ====Initial value:==== 0% + (1 x PE) + (3 x IN) + (2 x AG) ====Example:==== Character with 4 Perception , 1 Agility and 10 Intelligence will have 0 + (1 x 4) + (2 x 1) + (3 x 10)...")
  • 06:1706:17, 30 September 2025 Mining (hist | edit) [1,139 bytes] Choosen (talk | contribs) (Created page with "thumb '''Minning''' is a skill in FOnline: The Long Journey. Breaking stones with a pickaxe or sledgehammer, exracting something valuable from them, what could be easier? Though, if you find a drill... The skill is practiced through application. Its affecting amount of ores per one extraction from vein (roughly around 7 with 300% and around 4 with 150%) In general: - there are several types of ore veins, but before you determine what kin...")
  • 06:1006:10, 30 September 2025 Barter (hist | edit) [607 bytes] Choosen (talk | contribs) (Created page with "thumb '''Barter''' is a skill in FOnline: The Long Journey. Trading and trade-related tasks. The ability to get better prices for items you sell, and lower prices for items you buy. NOTE: affecting NPCs prices (roughly 5% of skill changing price on 1%) and can be "rolled" due some negotiations ====Initial value:==== 0% + (1 x PE) + (3 x CH) + (2 x IN) ====Example:==== Character with 4 Perception ,...")
  • 06:0806:08, 30 September 2025 Repair (hist | edit) [842 bytes] Choosen (talk | contribs) (Created page with "thumb '''Repair''' is a skill in FOnline: The Long Journey. The practical application of the Science skill for fixing broken equipment, machinery and electronics. <!-- NOTE: one of most important crafting skills --> ====Initial value:==== 0% + (1 x ST) + (3 x IN) + (2 x AG) ====Example:==== Character with 4 Strength , 5 Intelligence and 3 Agility will have 0 + (1 x 4) + (3 x 5) + (2 x 3) = 25...")
  • 06:0606:06, 30 September 2025 Science (hist | edit) [541 bytes] Choosen (talk | contribs) (Created page with "thumb '''Science''' is a skill in FOnline: The Long Journey. Covers a variety of high technology skills, such as computers, biology, physics and electronics. Can be used to hack computers. <!-- NOTE: main skill for all sort of crafting--> ====Initial value:==== 0% + (2 x PE) + (3 x IN) + (1 x LK) ====Example:==== Character with 4 Intelligence, 5 Perception and 3 Luck will have 0 + (2 x 5) + (...")
  • 06:0206:02, 30 September 2025 Traps (hist | edit) [573 bytes] Choosen (talk | contribs) (Created page with "thumb '''Stealing''' is a skill in FOnline: The Long Journey. The finding and removal of traps. Also the setting of explosives for demolition purposes. NOTE: It also affects the detection distance of set traps and buried caches by other characters NOTE: Increasing chance and timing for holding stronger creatures ====Initial value:==== 0% + (5 x PE) + (1 x IN) ====Example:==== Character with 1 Intelligence and 5...")

29 September 2025

  • 18:3918:39, 29 September 2025 Steal (hist | edit) [1,006 bytes] Choosen (talk | contribs) (Created page with "thumb '''Stealing''' is a skill in FOnline: The Long Journey. Often you find yourself in a position to borrow other people`s things without the owner`s knowledge. Not bad for a career as a thief as long as you are not caught ... ====Initial value:==== 0% + (3 x PE) + (1 x IN) + (2 x AG) ====Example:==== Character with 4 Intelligence, 5 Perception and 3 Agility will have 0 + (3 x 5) + (1 x...")
  • 18:3618:36, 29 September 2025 Lockpick (hist | edit) [441 bytes] Choosen (talk | contribs) (Created page with "thumb '''Lockpicking''' is a skill in FOnline: The Long Journey. The skill of opening locks with regular or electronic lock-picks ====Initial value:==== 0% + (2 x PE) + (1 x IN) + (3 x AG) ====Example:==== Character with 4 Intelligence, 5 Perception and 3 Agility will have 0 + (2 x 5) + (1 x 4) + (3 x 3) = 23% ===Linked items:=== WIP Category:Skills")
  • 18:3518:35, 29 September 2025 Sneak (hist | edit) [1,090 bytes] Choosen (talk | contribs) (Created page with "thumb '''Sneak''' is a skill in FOnline: The Long Journey. This active skill enables you to reduce range at which you are visible NOTE by @frank_kost: when you're in sneak mode and sit behind a cover that gives you cover threshold colored "shield", if he'll attempt to shoot at you from his position - detection range from which you'll be seen is calculated by formula:<blockquote><code>base perception range (10 + PE * 5)</code> * <code>sneak skill pr...")
  • 18:2818:28, 29 September 2025 Doctor (hist | edit) [2,239 bytes] Choosen (talk | contribs) (Created page with "thumb '''Doctor''' is a skill in FOnline: The Long Journey. The healing of major wounds and damaged limbs. Without this skill, it will take a much longer period of time to restore damaged limbs to use. NOTE: affecting chances for surgery and wounds healing NOTE: Luck also has serious affect on succes percentage, same as proper tools and meds NOTE: one of most important skills to craft drugs ====Initial value:==== 0% + (2 x PE)...")
  • 18:2518:25, 29 September 2025 First Aid (hist | edit) [1,990 bytes] Choosen (talk | contribs) (Created page with "thumb '''First Aid''' is a skill in FOnline: The Long Journey. General healing skill. Used to heal small cuts, abrasions and other minor ills. The yse of first aid can heal some hit point immediately. NOTE: reduces cooldown when using first aid items like healing powder, stimulators, bandages etc. for skill_amount/10 seconds. The base cooldown is 30 seconds (i.e. with 200% skill colldown will be 30-200/10=10 seconds) NOTE: affecting on bandag...")
  • 18:2218:22, 29 September 2025 Throwing (hist | edit) [550 bytes] Choosen (talk | contribs) (Created page with "thumb '''Twrowing''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with something that you want to throw in you enemy The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades ====Initial value:==== 0% + (1 x ST) + (2 x PE) + (3 x AG) ====Example:==== Character with 5 Strength, 4 Perception and 3 Agility will have 0 + (1 x 5...")
  • 18:2118:21, 29 September 2025 Melee Weapons (hist | edit) [590 bytes] Choosen (talk | contribs) (Created page with "thumb '''Melee Weapons''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with something in your hands, which can`t shoot or be thrown in the enemy Use of different melee weapons. Knives, clubs, spears, sledgehammers, poles and all similiar stuff. ====Initial value:==== 0% + (2 x ST) + (1 x EN) + (3 x AG) ====Example:==== Character with 5 Strength, 4 Endurance...")
  • 18:1918:19, 29 September 2025 Unarmed Combat (hist | edit) [589 bytes] Choosen (talk | contribs) (Created page with "thumb '''Unarmed Combat''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with bare hands or almost bare. A combination of martial arts that turn your body into a lethal weapon with bare hands. Grants 1 bonus Armor Class at hex range per 2 points. ====Initial value:==== 0% + (3 x ST) + (1 x EN) + (2 x AG) ====Example:==== Character with 5 Strength, 4 Endurance...")
  • 18:1718:17, 29 September 2025 Big Guns (hist | edit) [666 bytes] Choosen (talk | contribs) (Created page with "thumb '''Medium Guns''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness mostly with huge and heavy weapons. The care and feeding of the largest squad based weapons that require a lot of attention and maintenance: miniguns, flamethrowers, hand-held cannons, grenade and missile launchers, plasma and laser gatling guns. ====Initial value:==== 0% + (2 x IN) + (3 x PE) + (1 x Agilit...")
  • 18:1518:15, 29 September 2025 Medium Guns (hist | edit) [593 bytes] Choosen (talk | contribs) (Created page with "thumb '''Medium Guns''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness mostly with rifle-type weapons. The operation and maintenance of most common weapon types: rifles, assault rifles, shotguns and their enegry counterparts, primarily laser rifles. ====Initial value:==== 0% + (3 x ST) + (2 x PE) + (1 x AG) ====Example:==== Character with 5 Strength, 4 Perceptio...")
  • 18:1318:13, 29 September 2025 Small Guns (hist | edit) [551 bytes] Choosen (talk | contribs) (Created page with "thumb '''Small Guns''' is a skill in FOnline: The Long Journey. This skill determines combat effectiveness with any small gun. The use, care, and general knowledge of smaller firearms: handguns and SMGs, including energy-based variants. ==== Initial value: ==== 0% + (1 x ST) + (3 x PE) + (2 x AG) ==== Example: ==== Character with 5 Strength, 4 Perception and 3 Agility will have 0 + (1 x 5)...")
  • 17:1817:18, 29 September 2025 Luck (hist | edit) [523 bytes] Choosen (talk | contribs) (Created page with "thumb ==Luck== An extremely high or low Luck will affect the Character - somehow. Events and situations will be changed by how lucky (or unlucky) your Character is. ==Modifies== *Increase chance of critical damage (3% per point) *Accident protection (2% per point) *Slip protection (9.5% per point) *Luck rolls ==Gets modified by== *Drugs (?) *Drug addiction (?) *Equipment ==See also== *Strength *Perception *Endurance *Charisma *Intellige...")
  • 17:1617:16, 29 September 2025 Agility (hist | edit) [406 bytes] Choosen (talk | contribs) (Created page with "thumb ==Agility== Coordination and the ability to move well. A high Agility is important for any active character. ==Modifies== *Armor Class (5 per point) *AP regeneration (0.57 per point) *Agility rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Strength *Perception *Endurance *Charisma *Intelligence *Luck * Category:S.P.E.C.I.A.L.")
  • 17:1417:14, 29 September 2025 Intelligence (hist | edit) [556 bytes] Choosen (talk | contribs) (Created page with "thumb ==Intelligence== Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character. Dialogue options, and many Skills. ==Modifies== *Each point makes a multiplier of skill points for each character level (5 + Level * Intelligence) *Character will begin to twist the words if Intelligence below 4 *Endurance rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Strength *Perception *...")
  • 17:1217:12, 29 September 2025 Charisma (hist | edit) [532 bytes] Choosen (talk | contribs) (Created page with "thumb ==Charisma== Combination of appearance and charm. A high Charisma is important for Characters that want to influence people with words. ==Modifies== *Limit of negative HP before death (10HP per point) *Lost MAX HP upon KO (1 per point above 4) *Affects reaction of people and the dialogues of NPCs *Charisma rolls ==Gets modified by== *Drugs *Drug addiction *Radiation *Equipment ==See also== *Strength *Perception *Endurance *Intelligen...")
  • 17:1017:10, 29 September 2025 Endurance (hist | edit) [581 bytes] Choosen (talk | contribs) (Created page with "thumb ==Endurance== Stamina and physical Toughness. A Character with a high Endurance will survive where others may not. ==Modifies== *Hit Points (5HP per point) *Poison resistance (5% per point) *Radiation resistance (2% per point) *Treatment level (1 Healing rate per point) *AP regeneration (0.23 per point) *Limit of Negative HP before death (5 per point) *Endurance rolls ==Gets modified by== *Drugs *Drug addiction *Radiation ==See also== *Stren...")
  • 17:0817:08, 29 September 2025 Strength (hist | edit) [583 bytes] Choosen (talk | contribs) (Created page with "thumb == Strength == Raw physical strength of your character. High strength is recommended for throwing or melee characters. == Modifies == * Max HP (3 per point) * Melee damage (2 per point) * Carry weight (10 KG per point) * Throwing range (+3 hexes per point) * Hit chance (min. strength to use a weapon) * Strength rolls == Gets modified by == * Drugs * Drug addiction * Radiation * Armors equipped with an exoskeleton == See also == * Perception...")
  • 17:0517:05, 29 September 2025 Perception (hist | edit) [588 bytes] Choosen (talk | contribs) (Created page with "thumb ==Perception== The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. ==Modifies== *Basic field of view (5 hexes per point) *The hearing distance (2 hexes per point) *Ranged combat distance modifiers *Hit chance (for ranged attacks) *Perception rolls ==Gets modified by== *Drugs *Drug addiction *Radiation *Perception is improved by wearing Glasses in cases where PE is less than 5. ==See also==...")
  • 16:4516:45, 29 September 2025 Strenght (hist | edit) [0 bytes] Choosen (talk | contribs) (Created page with "thumb == Strength == Raw physical strength of your character. High strength is recommended for throwing or melee characters. == Modifies == * Max HP (3 per point) * Melee damage (2 per point) * Carry weight (10 KG per point) * Throwing range (+3 hexes per point) * Hit chance (min. strength to use a weapon) * Strength rolls == Gets modified by == * Drugs * Drug addiction * Radiation * Armors equipped with an exoskeleton == See also == * Perception...")
  • 16:0616:06, 29 September 2025 Traits (hist | edit) [4,348 bytes] Choosen (talk | contribs) (Created page with "Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results. You can choose up to two traits when designing a character (or none at all). {| class="wikitable sortable" border="1" |- !Trait !Name !Bonus / Penalty |- |link=link=Fast Metabolism|center |Fast Metabolism |(+) Increases the level of healing (+) Reduces t...")
  • 13:3813:38, 29 September 2025 Skills (hist | edit) [6,924 bytes] Choosen (talk | contribs) (Created page with "There are 16 main skills and 8 professional skills. At the beginning of the game you have to choose your 3 tagged skills. The skills you want to pick depends on who you want to become (Gunner, Crafter, Doctor, Tribal, e.t.c.). The percentage of the skill shows how good you are at that skill. Each time you level up, you will gain some skill points. You can spend these points to increase your skills. ===Skill advancement=== Each skill has its own skill level, which is ex...")
  • 13:1713:17, 29 September 2025 S.P.E.C.I.A.L. (hist | edit) [720 bytes] Choosen (talk | contribs) (Created page with "==Overview== thumbS.P.E.C.I.A.L is a system that determines your character's general stats, you are given 40 SPECIAL points, 35 of which are pre-distributed already, but you can change those at the character creation screen if some of them are low or high and will be visible in the description of the character, the stats go as: *Strength *Perception *Endurance *Charisma *Intelligence *Agility *Luck '...")

28 September 2025

  • 13:1513:15, 28 September 2025 Controls (hist | edit) [3,842 bytes] Dody (talk | contribs) (Created page with "= Chat Controls = * Typing <b>*</b> before and after words makes them purple with asterisks; used for emotes. Example: *Waves to the Stranger* * Typing <b>/n</b> creates grey text visible within 5 hexes; used for environmental description. Example: /n The sound of clicking can be heard * Typing <b>/s</b> makes your character shout, visible anywhere on the current map in red bold text. Example: /s Someone get over here! * Typing <b>/w</b> makes your...")

25 September 2025

  • 20:1920:19, 25 September 2025 Current session (hist | edit) [4,212 bytes] Dody (talk | contribs) (Created page with "=Discord Mandatory = **Discord is required to play Rado Springs. All characters are activated by the GM team via Discord to prevent griefing and ensure a fair experience. Join here: [https://discord.gg/jFryEChsfc Discord Invite]** '''Early Access''': Players may gain Early Access by participating frequently or contributing to the game in other ways (see Discord for further information). = Rado Springs – 2120 Session Timeline and Lore = == Overview == Rado Springs is...")

22 September 2025

  • 14:3814:38, 22 September 2025 Character creation (hist | edit) [2,776 bytes] Dody (talk | contribs) (Created page with "= Character Creation = __TOC__ == Getting Started == Before you can enter the world, it is <b>mandatory</b> to follow these steps: * Join our [https://discord.gg/jFryEChsfc Discord server]. * Fill in a character sheet using this [https://docs.google.com/document/d/1z1MTTDW8wQ5dur68PI22WxUB12M2pJV86GhKsYfAYsE/edit?usp=sharing Google Docs template]. * Open a ticket via the <b>gm_hotline</b> Discord channel and send a link to your completed character sheet. * Once submit...")
  • 13:5613:56, 22 September 2025 In-game rules (hist | edit) [3,976 bytes] Dody (talk | contribs) (Rules page created based on general rules and colorado rules)
  • 13:1713:17, 22 September 2025 Client (hist | edit) [2,035 bytes] Dody (talk | contribs) (Created page with "= FORP Setup Guide = This guide will detail how to get setup on '''FOnline TLJ'''. It’s an easy process, but it does require a few steps. '''Our project is standalone and DOES NOT require a copy of either Fallout 1 or 2.''' All you need is to download a client downloader from this page. == Downloading the Client == *Download the updater and put it inside an empty folder on its own you can download it from [https://github.com/fonline-roleplay/fonline-updater/re...")
  • 12:5012:50, 22 September 2025 Alt m menu (hist | edit) [2,181 bytes] Dody (talk | contribs) (Created Alt m menu page, mostly based on FAQ)